Refraction not working with MakeMaterialAttributes

UE - Graphics Features - Sep 14, 2015

When setting a material to Use Material Attributes and then feeding in a Refraction value with MakeMaterialAttributes, the refraction doesn't work properly Reported in 4.8, but I tested in Main as ...

Thumbnails rendered incorrectly in Content Browser

UE - Editor - Content Pipeline - Content Browser - Jul 7, 2016

While working with several different Blueprints classes, their Content Browser Thumbnails will become corrupted and render the contents of other assets. (See Attached Image) The Bullet Asset is act ...

Imported animation has one more frame than the original fbx

OLD - Anim - Jul 19, 2016

In UE4.12, imported animation has one more frame than the expected frame number. AS_AN_StepAnim_Test.fbx is 60 frame long animation(starts at frame 0, ends at frame 60). When imported to UE4.12, it ...

AnimBP Bug: Print string triggered though not referenced

UE - Gameplay - Blueprint - Feb 10, 2015

Newly created animation blueprints will fire themselves during any form of PIE if they have been newly created during that session and even if no assets in the scene reference them at all. Restartin ...

Loading Pak Files from Third Party into Project producing Texture Artifacts

UE - Foundation - Core - Cooker - Sep 2, 2016

Calling an object from the mounted pak file, textures on objects appear wrong, and the texture from the Engine defaults gets assigned. This happens with all objects on the screen including meshes, b ...

Cull Distance Volumes not functioning while in Viewport

UE - Graphics Features - Jan 7, 2016

Static Meshes are not being visibly culled within the bounds of a Cull Distance Volume, until the user presses Play in Editor. I attempted to locate a visualizer or show flag within the viewport or ...

Using SetAllBodiesBelowSimulatePhysics causes the simulating bones to ignore constraints and collision between bodies

UE - Simulation - Physics - Oct 2, 2015

When using SetAllBodiesBelowSimulatePhysics to simulate physics for multiple bones, all of those bones ignore constraints and collision between other bodies on the same skeleton. ...

Launched game without editor hangs if 'demoplay test' is used with the 'Execute Console Command' node

UE - Networking - Apr 15, 2016

Launched game without editor hangs if 'demoplay test' is used with the 'Execute Console Command' node Could be related to this JIRA:https://jira.ol.epicgames.net/browse/UE-23342 User Description: ...

Child components that are simulating physics are not moved along with the parent when the parent is moved by AddActorWorldOffset

UE - Simulation - Physics - Jun 18, 2015

If a blueprint has a child component that is simulating physics, that child component will not follow it's parent or make any movement if the parent is moved via AddActorWorldOffset. ...

Typing Lerp into context menu of material editor does not bring up Linear Interpolate node

UE - Rendering Architecture - Materials - Jul 31, 2015

If "lerp" is typed into the context menuof the material editor, "linear interpolate" will not appear as one of the options within the menu. Typing "Linear Interpolate" or pressing L+LMB works as exp ...