Sequencer XML generates wrong File Path for Image Sequence

UE - Anim - Sequencer - Sep 6, 2018

Outputing Image Sequences like {shot}/{shot} _ {frame} .png for example, the xml file doesn't reflect the right path because it's referring to .avi files. We can't find and replace avi files in ...

Blueprint Static Meshes lose Vertex color information in Standalone/Release

UE - LD & Modeling - Modeling Tools - Mesh Editing - Sep 21, 2018

In the editor, vertex information can be painted on static meshes that are part of a blueprint. When testing by playing in “Selected Viewport” the painted vertex information is correctly saved and d ...

Crash upon attempting to load into session via Join Session in Blueprints on iOS

UE - Networking - Aug 8, 2018

Joining a session on iOS using the Join Session node in Blueprints causes a crash on iOS. This is similar to [Link Removed] but was requested to be entered separately. This has not been reproduced ...

Spawned actors with meshes become invisible in editor after changing level

UE - Graphics Features - Sep 7, 2018

When moving actors spawned from within the editor to a new sublevel, their meshes stop rendering. However, if you open a new level then re-open the old level the meshes become visible again. You wil ...

Datasmith files containing special characters do not import correctly in Unreal

UE - Editor - Content Pipeline - Datasmith - Exporters - Oct 10, 2018

User is experiencing an import issue with a 3DS Max 2019 file. Their workflow is as follows and works for all their assets but this one:Original file created in revit 2019Import revit link to 3dsmax ...

Crash occurs when starting PIE on a level containing a FunctionalTest Blueprint and a sub-level with a landscape component in both levels

UE - LD & Modeling - Terrain - Landscape - Oct 23, 2018

Placing a FunctionalTest Blueprint into a level that contains a landscape component and a sub-level that also contains a landscape component results in a crash when PIE is started. This only occurs ...

Jittering effect with Physics Constraint Actor using Linear Limits

UE - Simulation - Physics - Mar 26, 2018

Jittering effect with Physics Constraint Actor using Linear Limits. This only seems to affect the Physics Constraint Actor from the Modes panel, with the static mesh starts near the physics constrai ...

NavLink component does not account for the cost of the path set by AreaClass

UE - AI - Sep 6, 2018

In the test case, the NavLink component has a navigation cost of 1000000000. When the AI navigates to the NavLink the printed cost is only 2677. It is believed that the AreaClass isn't being taken i ...

A SkeletalMesh component will spawn in rotated when setting the skeletal mesh and simulating physics on Begin Play

UE - Simulation - Physics - Jun 28, 2016

A SkeletalMesh component will spawn in rotated when setting the skeletal mesh and simulating physics on Begin Play Adding a Delay between SetSkeletalMesh and SetSimulatePhysics will correct the iss ...

Can change type of event dispatcher in Blueprint

UE - Gameplay - Blueprint Editor - Oct 2, 2018

It seems that with 4.20 users are able to change a dispatcher's type from Multicast Delegate to something else (float, int, etc.) Doing so will cause any node that references the dispatcher via call ...