Gamepad "A" and directional-pad keys are not detected when used within a sub widget. Test project link: [Link Removed] ...
This was reported in a UDN. Jeremy M. originally pointed out that the stepping looks to be caused by high res geometry sampling a low res heightmap. Additional observations:Loading the tile in w ...
If call SetLightingChannels in blueprint to set a static mesh's lighting channels at runtime, the mesh in the viewport seems can't update to the new lighting channel setting. A weird thing is, if ...
After creating a Blueprint class and then creating a function inside the BP, then creating another BP that inherits from the parent BP and overriding the original function inside the new Class and t ...
A Parameterized Vector4 are being treated as Float3. This prevents users from being able to use Vector4s in an If node during runtime. This is seen as far back as //UE4/Release4.22 cl 8065155 so th ...
After editing any struct variable in use such as adding, removing, or editing, and then compiling afterward the engine crashes. Sometimes it crashes after a few seconds. ...
Material Billboard Component skews when Camera's Aspect Ratio is changed, and varies in size with changes to the Camera's Field Of View. Reported in version 4.25.3 (CL-13942748) and tested in versi ...
I was testing some behavior tree content and wanted to temporarily disable a behavior tree entirely. So, I disconnected the root node from the selector node below it and expected that to disable the ...
Changing a public variable which is setup in the construction script of an actor to set the actor's collision response type does not change the actor's collision response type. The response type rem ...
This was introduce by changes to UEdGraphSchema_K2::CanFunctionBeUsedInGraph in CL 9230757 for [Link Removed]. ...