The ModcallbackData won't be consumed while applying stacked Gameplay Effects if the updates are being batched. This triggers a false warning in FActiveGameplayEffectsContainer::ApplyModToAttribute. ...
This is from a UDN and I was not able to reproduce it locally in Release-5.0 or Ue5/Main, creating this issue for tracking. ...
Allow UPL to use tools schema Allow "build" as part of Android project names ...
DrawDebugString does not appear to be working when combined with nDisplay. ...
This was reported on UDN. TL;DR: A user has reported that a custom command cannot be added to the "MainFrame" context in the UUICommandsScriptingSubsystem from their plugin. The problem seems to b ...
FKismetCompilerContext::CreateUserDefinedLocalVariableForFunction() does not copy the metadata from the source FBPVariableDescription entry. Class variables work because there is code for that in FK ...
This user made a github pull request: [Link Removed] but it was auto rejected. I think that we can consider taking their fixes, but keeping it disabled by default. ...
A user has reported that the saving notification sticks on the desktop when the editor is minimized. When you maximize the editor, the saving notification does disappear.I have not been able to repr ...