Set Array Elem - saving wrong value

UE - Gameplay - Blueprint - Feb 23, 2018

When using the Set Array Elem and an empty Boolean array the results from a print string differ when testing an actors hidden value. It seems that this logic will always return true as it references ...

Nativization of Blueprint Subclass of PlayerStart fails

UE - Gameplay - Feb 23, 2018

Fail to package with nativization. cannot convert from 'USceneComponent *' to 'UBillboardComponent ...

[CrashReport] UE4Editor_UnrealEd!FAssetData::FAssetData() [assetdata.h:107]

Tools - Feb 22, 2018

No user comments on crash group ...

[CrashReport] UE4Editor_CoreUObject!UObject::ProcessEvent() [scriptcore.cpp:1189]

UE - Platform - XR - Feb 22, 2018

No user comments on crash group ...

Split screen causes rendering issues with lightshafts

UE - Graphics Features - Feb 21, 2018

There is an issue occurring where Split screen causes rendering issues with light shafts. This issue does not occur if you use the command " r.lightshaftquality 0" The issue no longer occurs. This i ...

Blueprinted class fails to instance private objects if the hosting subobject's class inherits an instanced variable

UE - Gameplay - Blueprint - Feb 21, 2018

Blueprints that contain an instanced private object that is nested under an instanced subobject and the defaults of that blueprint are set up using EditInLineNew, any instances of the blueprint will ...

Snap to Bone doesn't actually affect the rotation of a Constraint in the PhAT editor

UE - Simulation - Physics - Feb 20, 2018

Snap to Bone doesn't actually affect the rotation of a Constraint in the PhAT editor. The visualizer does show the expected rotation but the Constraint will still rotate in the same direction it was ...

Consolidate tool fails to replace unloaded references to Material Instances

Tools - Feb 20, 2018

This issue is not a regression, it has been broken since the start of UE4. This bug may be related to [Link Removed] . Per licensee: We are trying to replace certain materials with material instan ...

Asset Changes Location in Static Mesh Editor When Reimported

UE - Editor - Content Pipeline - Import and Export - Feb 20, 2018

Mesh changes location in the editor and mesh editor when it is reimported through the mesh editor Related: [Link Removed] (crash) ...

[Feature Request] Publish Property "Clear Color" of TextureRenderTarget2D to Editor

Tools - Feb 20, 2018

Currently, "Clear Color" of TextureRenderTarget2D has not been published to the editor. However, there is a request to control ClearColor to use RT as mask in UMG. So, I suggested that it should be  ...