When an actor spawns another actor using AddChildActorComponent that comes alphabetically before it based on blueprint name it will spawn an extra actor that will persist when the scene is stopped d ...
This is a race condition caused by how "Clean.bat", a batch file used during rebuilds, tries to manually rebuild the UnrealBuildTool project when it runs. This causes a spam of UnrealBuildTool build ...
The new HDRI Backdrop actor does not appear to be functioning on mobile. ...
All major UE target platforms are little-endian. Saving packages with byte-swapping seems to have been broken for more than six years, when CL# 1495479 changed `FArchive::ByteOrderSerialize()` so th ...
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Sample project: [Link Removed] Debug draw update correctly: [Link Removed] Debug draw update incorrect: [Link Removed] ...
When using the node Export Render Target it appears that the image produces does not display as expected and appears blank when used on Android ...
Crash will occur when attempting to use Flatten tool on landscape while in VR Editor. Confirmed in 4.24 MAIN @ CL 9084132 Confirmed on Vive and Rift ...
ClearMotionVector does not clear cloth velocity that causes temporal AA or motion blur. ...
When having large landscapes with a tessellated material, loading time after hitting Play in Editor is much longer than in 4.22. Found in 4.23 CL# 8386587 and 4.24 CL# 8971176 Working as expected ...