When attempting to run the attached Project submitted from UDN, it will crash on launch. If Vulkan support is disabled, the Project will run as expected on Quest. This issue DOES NOT appear to repro ...
In C++, arithmetic operators * and / have the same priority and therefore should be resolved left to right. In this case, * is being resolved first and / second. 1/128*128 and (1/128)*128 should p ...
Outputs a warning log for loading source texture when Papaer2D is loaded in Editor. This may be due to a conflict post load of Paper2D and load source texture. The warning log is output only in ...
When both an object and one of its components have transform tracks, exporting to an FBX will have inconsistent results. ...
Hierarchical Instanced Static Mesh components that contain no foliage are disappearing when ShowFlag.InstancedFoliage 0 is used. This was reported and tested in 4.24.3 (CL-11590370) and reproduced ...
Crash occurs when the user changes a Text variable to a String while the Details panel is displaying its properties, and then compiling. Crash does not seem to occur if the Details are not visible. ...
All render vertices on any cloth triangle that contains one or two fixed vertex are set as fixed, whereas this should only be the case if all three vertices were fixed. ...
Volumetric materials on a Niagara mesh renderer will not appear in the scene and cause a handled ensure. ...