Set members in Slate Color for the foreground color of a combo box does not appear to change the color of the selected text

UE - Editor - UI Systems - Mar 14, 2018

When setting the foreground color through blueprints at run time for a combo box it does not appear to affect the the selected item text. ...

Scene Capture 2D: additive mode not working in 4.19

UE - Graphics Features - Apr 20, 2018

Additive Composite Mode is not behaving as expected in 4.19 User reports that Composite mode is also affected. ...

LODbias settings appear to have no effect when specified by GPU on android

UE - Platform - Mobile - Oct 3, 2019

When setting the LODbias via the device profile for a specific Android GPU it does not appear to have an affect on the textures when run on the device ...

MaxDrawDistance set by CullDistanceVolume is lost on saving sublevel

UE - World Creation - Worldbuilding Tools - Feb 21, 2025

The UpdateCullDistanceVolumes behavior when saving was changed by CL-36588597. Only CullDistanceVolumes in the same sublevel can affect Max Draw Distance. ...

Crash upon launching packaged game with nativized blueprints that include Add Child Actor Component node with a class already set

UE - Gameplay - Blueprint - Jun 14, 2017

When using the Add Child Actor Component node with a class set on the node with Blueprint Nativization enabled, the packaged game crashes upon launch. A workaround for this is to leave the class bla ...

Removed Bones array in Persona does not update

OLD - Anim - Oct 14, 2016

In Persona, the Removed Bones array does not update until the user reopens Persona. I wasn't able to reproduce this issue in Release-4.14. ...

LookAt AimOffset in the Anim Graph causes character to explode

OLD - Anim - Nov 11, 2016

LookAt AimOffset in the Anim Graph causes character to explode. I hadn't used this node yet, but it seems new to 4.14. ...

[CrashReport] UE4Editor_Engine!TOctree<TVolumeLightingSample<3>,FLightVolumeOctreeSemantics>::TConstElementBoxIterator<TInlineAllocator<99,FDefaultAllocator> >::ProcessChildren() [genericoctree.h:613]

UE - Graphics Features - Oct 31, 2016

This is one of the top crashes in the 4.14 Preview being submitted by the community. No additional information regarding this crash is currently available. ...

Crash occurs when building lighting on Mac

UE - Graphics Features - Jan 4, 2017

The Unreal Editor will crash whenever you try and build lighting. Crash does not occur in: 4.14.2 - 3241561 ...

Optimizations settings missing from Animation Blueprint

OLD - Anim - Jan 17, 2017

REGRESSION Yes, this does not occur in 4.14.3. Optimization settings are missing from Class Defaults in the Animation Blueprint editor. ...