Crash in IndirectLightingCache on level load

UE - Graphics Features - Aug 11, 2016

May be a duplicate of this bug, which was closed due to no repro:https://jira.ol.epicgames.net/browse/UE-10978 ...

Crash when using 'DumpLightmapSizeOnDisk' Console Command

UE - Graphics Features - Mar 21, 2017

A crash occurs when using the 'DumpLightMapSizeOnDisk' in the Console Command. ...

Crash when destroying a geometry collection actor

UE - Simulation - Physics - Aug 7, 2020

When an actor with geometry collection is destroyed, the engine doesn't remove elements from array in the ChaosSolver So illegal references occurs. Removing element with following quick fix code ...

HTML5 broken load/save

UE - Platform - Mobile - Apr 12, 2016

save data does not return the same data and crashes the game ...

Directional Stationary lighting does not shadow properly in 4.13

UE - Platform - Mobile - Sep 23, 2016

This is in response to the reported bug from UDN, here: https://udn.unrealengine.com/questions/313095/in-the-shadowdirectional-light-always-light-skelet.html ...

Reducing GPU particle sim texture size breaks GPU particles

UE - Graphics Features - Oct 25, 2016

https://udn.unrealengine.com/questions/315374/reducing-size-of-gpu-particles-textures-breaks-vfx.html#answer-318609 ...

Actors carried across seamless travel have construction script rerun

UE - Gameplay - Dec 13, 2016

Per https://udn.unrealengine.com/questions/326046/blueprint-properties-reset-across-seamless-travel.html#answer-326562 ...

Hot-reload failing to link

UE - Foundation - Cpp Tools - UnrealBuildTool - Aug 7, 2017

Discussed here: https://udn.unrealengine.com/questions/385366/hot-reload-cant-find-game-module-dll-that-doesnt-a.html ...

UProperty with in a UStruct show wrong reset value arrow

UE - Editor - Verse Class Editor - Apr 28, 2023

UDN Link: https://udn.unrealengine.com/s/case/5004z00001ndG9mAAE/tarray-uproperty-element-do-not-get-the-correct-default-value ...

Crash when duplicating camera on sequencer with viewport closed

UE - Anim - Sequencer - Nov 22, 2023

Can be worked around with always keeping a viewport opened. https://udn.unrealengine.com/s/question/0D5QP000002Hfdh0AC [Link Removed] ...