Instanced meshes called in player character do not correctly register overlaps with other actors. ...
In addition to the Crash Reporter: We have a user reporting this on the AnswerHub: https://answers.unrealengine.com/questions/346668/editor-crashing-on-launch-35-new-install-mac-osx-1-1.html Upon ...
The tooltip for Static/Movable/Stationary lighting in the details pane of the main viewport show odd symbols before additional information points. See attached image. ...
When a user attempts to create a .dds file using nvidia texture tools and saves it with custom mipmap settings, the resulting file fails to import into the engine. ...
Users are experiencing an issue where the color picker is opening half or more off screen. This is particular bad for users who only have one monitor. It is most prevalent in a UMG Widget BP, but ...
https://udn.unrealengine.com/questions/271482/oncomponentbeginoverlap-not-firing-on-server.html Attach a trigger shape to a character's hand or something, make it animate (without moving otherwise) ...
When entering a comment on a Blueprint node, pressing Enter or clicking off of that node both appear to apply the changes made to the comment. However, clicking off of the node does not mark the Blu ...
Creating a C++ class based on actor and adding components to it will build successfully and work as expected. However, creating two child blueprints of a parent that is based on that C++ class and p ...
When attempting to select multiple actors in the level that contain Child Actor Components, if you right-click to edit the properties of the selected actors, it will deselect any others that you hav ...
Error Message - Assertion failed: !Value || Value->IsValidLowLevel() [File[Image Removed]:\BuildFarm\buildmachine_++depot+UE4-Releases+4.10\Engine\Source\Runtime\Engine\Private\Materials\MaterialU ...