Gradle AAR repository directories with $S(PluginDir) are relative instead of absolute path

UE - Platform - Mobile - Aug 1, 2017

Gradle AAR import paths need to be absolute instead of relative since the current work directory used to package Gradle is not the same as Ant. ...

Need addElement and addElements to allow single insertion instead of to all elements with matching tag

UE - Platform - Mobile - Aug 1, 2017

Since multiple dict tags can be in a plist, not just the top level, need to be able to specify to only insert once. Adding an optional once="true" attribute to these commands in UPL will allow this ...

Error when Compiling an AIController Blueprint Class with an AIPerception Component

UE - AI - Aug 1, 2017

An error populated the output log when Compiling an AIController Blueprint Class with an AIPerception Component. This is not a Regression, as it Occurs in //UE4/Main. ...

Renaming Parent component to same name as a component in child causes crash from child blueprint

UE - Gameplay - Blueprint - Aug 1, 2017

Renaming Parent component to the same name as a component in the child blueprint causes a crash from child blueprint when you press enter. When you reopen the project from the crash, the child bluep ...

Duplicating (Ctrl+W) a component and its child will not preserve attachment hierarchy

UE - Gameplay - Components - Aug 1, 2017

When the user duplicates (using Ctrl+W) two components that are attached, their attachment hierarchy isn't preserved. This occurs in both the blueprint SCSEditor and in IWCE. ...

No device profile detection for iPad Pro 10.5"

UE - Platform - Mobile - Aug 1, 2017

There's no device profile for iPadPro 10.5". It picks up other rendering settings properly from the iPadPro family. ...

Low res textures (MobileContentScaleFactor) on iPad Pro 10.5"

UE - Platform - Mobile - Jul 31, 2017

There's no device profile to set MobileContentScaleFactor for iPadPro 10.5". It picks up other rendering settings properly from the iPadPro family, but this doesn't set MobileContentScaleFactor. T ...

Ensure in IWCE copying a component and its child at the same time

UE - Gameplay - Components - Jul 31, 2017

REGRESSION: Yes, does not occur in 4.16.3 Ensure occurs in in-world component editing, when the user selects and copies a component and its child at the same time. This doesn't occur if these comp ...