Blueprint Functions Aren't Listed in the Profiler Tool

UE - Foundation - Core - Sep 19, 2019

Blueprint functions aren't showing up in the Profiler Tool. Found in 4.23.0 CL#8386587 Reproduced in 4.24.0 Main CL#8781358 ...

Instances In a Hierarchical Instance Static Mesh Component Don't Retain PerInstanceRandom Values When Rotated

UE - Graphics Features - Dec 9, 2019

When an instance in a Hierarchical Instance Static Mesh component is rotated using "Update Instance Transform" it doesn't retain it's material's base color value when the material uses PerInstanceRa ...

Gameplay Tags Can't Be Edited Via "Bulk Edit via Property Matrix"

Tools - Dec 25, 2019

You can't edit a gameplay tag when you bulk edit via the property matrix. Found in 4.23.1 CL#10757647 Reproduced in 4.24.1 CL# 107567474.25 Main CL#10868506 ...

Mesh Renders in Main Pass if Both "Render CustomDepth Pass" & "Render in Depth Pass" Are Enabled, While "Render In Main Pass" is Disabled

UE - Graphics Features - Dec 25, 2019

Meshes set to not render in the Main Pass still does if both "Render CustomDepth Pass" & "Render in Depth Pass" are enabled, while "Render in Main Pass" is disabled. Attached is an example project. ...

Blank project do not show steamvr motion controller and is not working.

UE - Platform - XR - Dec 18, 2019

VR template in 4.24 binary engine works but not with blank project + steam guide setup. And, migrated working project from 4.23 also leads to same issue. working set(vr template) seems to have cor ...

SpeedTree assets cannot be imported via Python automated import

UE - Editor - Content Pipeline - Import and Export - May 7, 2020

Licensee reports via UDN that automated import via Python of SpeedTree assets does not work The issue is that USpeedTreeImportFactory::FactoryCreateBinary() tries to generate a UI dialog, which is ...

The HISM will have double drawcalls when player opens r.Mobile.AllowDitheredLODTransition

UE - World Creation - Worldbuilding Tools - Foliage - Nov 2, 2020

Please check the Function GetDynamicMeshElements in HierarchicalInstancedStaticMesh.cpp. The  Function Traverse in GetDynamicMeshElements will always return two Lod levels, even the transition is f ...

[MetaSounds] - Outputs of nodes being used in a composed graph do not have animations

UE - Audio - MetaSounds - Oct 23, 2022

Outputs on composed nodes are not animating.  [Image Removed] ...

Button response wrong on lastest MacbookPro

UE - Platform - Apple - Jul 24, 2022

Crash when deleting a folder with children in the Outliner in a large map

UE - Editor - Workflow Systems - Oct 11, 2023

We've encountered a crash when trying to delete a folder after renaming one of its' children. I have attached a video and the callstack to this ticket. This might be related to [Link Removed] as the ...