Can't export from a subsequence

UE - Anim - Sequencer - Aug 22, 2019

Level sequencer's play to(second) function not working as expected

UE - Anim - Sequencer - Aug 22, 2019

The function Play to(seconds) does not functions as it's tooltip implies. "Play the sequence from the current time, to the specified time in seconds". The function instead snaps to the specified tim ...

The Load and Unload Stream Level blueprint nodes do not appear in sequence director blueprints

UE - Anim - Sequencer - Aug 22, 2019

You cannot search for the Load and Unload Stream Level blueprint nodes in sequence director blueprints ...

Ray Traced Ambient Occlusion Uses Resources Even if AO Intensity is 0

UE - Graphics Features - Lumen - Aug 22, 2019

Ray traced Ambient Occlusion is still active even when Ambient Occlusion Intensity is set to 0 in the Post Process Volume. Found in 4.22 CL# 7053642, 4.23 CL# 8115738, 4.24 CL# 8124506 ...

InstancedStaticMeshes disappear in Shipping builds on mobile when affected by dynamic point lights

UE - Platform - Mobile - Aug 22, 2019

This ticket is to add the safe workaround for 4.23.1, with a more optimal fix coming in 4.24. ...

Casade debug cone is drawn at the wrong rotation

UE - Niagara - Aug 21, 2019

The B 3DDraw Mode functionality draws at the wrong rotation for the Velocity Cone module. It seems to draw 90 degrees off. Tested in 4.21.2 (CL - 4753647), 4.22.3 (CL - 7053647), 4.23 P7 (CL - 8115 ...

LivePP won't react with CTRL+ALT+F11 when debugger is break

UE - Foundation - Cpp Tools - Live Coding - Aug 21, 2019

Before we were able to request CTRL+ALT+F11 while debugger is paused, then resuming the debugger (F5), LivePP was kicking, rebuilding before really unpausing the debugger. Now, if I want LivePP to ...

Issues with ProceduralMeshComponent

UE - LD & Modeling - Modeling Tools - Mesh Editing - Aug 21, 2019

Licensee reported issues with ProceduralMeshComponent, which were solved by changing the plugin loading phase from Default to PreDefault. Also reports unspecified issues with running game builds. ...

Crash When Building HLODs

UE - World Creation - Worldbuilding Tools - HLOD - Aug 21, 2019

Building HLODs causes a crash. This only seems to occur in some levels as shown in the attached project. Found in 4.22 CL# 7053642, 4.23 CL# 7948402, 4.24 CL# 8124506 ...

Owner No See Tags are ignored when Static Mesh Actor is placed in Level vs dynamically spawned in Level

UE - Gameplay - Aug 21, 2019

Owner No See Tags are ignored when Static Mesh Actor is placed in Level vs dynamically spawned in Level ...