[Audio Import] - Cue Points are stripped on import on 24-bit wave files

UE - Audio - Jul 12, 2022

When importing wav files with a higher bit depth than 16, any cue points on the file are stripped.  ...

Editor crash in HairStrandsMeshProjection.cpp when spawning actor with Groom Component bound to skeletal mesh

UE - Rendering - Graphics Features - Mar 23, 2026

The editor crashes with an assertion failure when placing a Blueprint actor that contains a Groom Component bound to a MetaHuman skeletal mesh. The crash occurs in AddHairStrandInitMeshSamplesPass d ...

Game sounds only play during first PIE editor session for Linux project

UE - Platform - Linux - May 11, 2015

Games sounds will play as appropriate during first PIE session but subsequent PIE sessions have no sound until editor is closed / reopened. ...

Actors in sublevels do not replicate to Clients after Seamless ServerTravel

UE - Networking - Dec 9, 2015

Actors in sublevels do not replicate to Clients after Seamless ServerTravel. The user reporting this noted that "[...] UNetDriver::IsLevelInitializedForActor() keeps returning false even when the ac ...

Engine Hangs or Fails to Load upon Restart after Enabling New Planar Reflections in Rendering Settings

UE - Graphics Features - May 5, 2016

After enabling the new 'Support Global Clip Plane for Planar Reflections' option in 4.12, the project hangs at 45% after restarting. As a note, I had another teammate attempt to enable this option ...

Sequencer is not taking into account the TransformOriginOffset of the level sequence actor.

UE - Anim - Sequencer - Sep 3, 2025

When a level sequence actor has camera's marked for preroll in it and information is gathered for a camera cuts location to send to the streaming manager, it does not take into account the Transform ...

Packaging Project with Nativize Blueprint Assets Prevents Overlap Events from Firing

UE - Gameplay - Blueprint Runtime - Mar 31, 2016

Currently, I have been unable to reproduce this issue outside of the user's project that is provided in the repro steps. Packaging a game that has the experimental feature Nativize Blueprint Assets ...

[MetaSounds] - Outputs of nodes being used in a composed graph do not have animations

UE - Audio - MetaSounds - Oct 23, 2022

Outputs on composed nodes are not animating.  [Image Removed] ...

Button response wrong on lastest MacbookPro

UE - Platform - Apple - Jul 24, 2022

Cannot export a Datasmith scene to the Unreal Engine project root folder on MacOS.

TM - Interoperability - Oct 29, 2024

This is mac specific. I could do the export normally on Windows with the same Twinmotion CL and UE version (5.5 preview).  It is also a regression specific to 5.5, since I've been able to export a d ...