When you attempt to package a project for shipping with 'For Distribution' enabled, the build will fail for mobile. ...
When building a simple level using BSPs with materials applied after adding several additive and subtractive BSPs and applying materials, certain materials jitter and distort badly when in the viewp ...
Importing a DDS Cubemap with a resolution of 2048 takes approximately 20 mins to import into the engine. It will seemingly freeze the engine for the duration of the import. Also reproduced in Prom ...
This user's project presents an Engine/Transient save error on certain Blueprints. When saving the CharmState Blueprint, this message pops up: Can't save ../../../../../UserProjects/jeffvoight_ciic ...
Changing the Root of a reparented Blueprint crashes the editor with no Crash Reporter dialogue. Log from 4.7.5 attached. Reproduced in 4.7.5 binary and Main (//depot/UE4/Promotable-CL-2507843) ...
When the mouse cursor is shown, and you press eject in the viewport, you can no longer rotate the camera while holding right click and moving the mouse. If you hide the mouse cursor using the Show ...
When selecting a connection between two bones in Persona, Child bone is selected. ...
Importing a skeletal mesh fbx from blender and setting the Import Uniform Scale option for the mesh to a higher value, like 100, results in only one of the meshes being scaled while the other is lef ...
It has been observed that crash handler can now corrupt memory during __cxa_demangle (from libc++). Repro steps listed here are just one of possible ways to trigger it, very similar crashes have bee ...
If you apply a material that uses World Aligned Blend to an instanced static mesh, it will display differently than an non-instanced static mesh with identical settings. They only look identical if ...