Attempting to launch a packaged Google VR game on android causes the game to crash. This has occurred on two other devices. This occurs in Main as well as Dev-VR. ...
This bug occurs in 5.3 version. It's ok in 5.2 version. ...
I believe that this is happening because of a problem within USubobjectDataSubsystem::FindOrCreateAttachParentForComponent where it is creating duplicates of the character mesh because the "TestScen ...
Destructible Meshes are losing collision and physics after a project has been packaged. They will work normally when running PIE. ...
When creating an C++ Actor with a Hierarchical Instanced Static mesh. when duplicating such an actor with mesh instances, the instances are not visible on the level. In this state, calling HISM comp ...
When CommandLineTools is set as the default tool, an inaccurate warning message is displayed when opening the Editor that states that Xcode is too old to compile Metal shaders, even if the latest ve ...
It appears that the preview scene used to render thumbnails is not destroyed after a thumbnail is rendered, even after the blueprint editor is closed and GC is run. Also found in Release-5.4, CL: 31 ...
If the user has a project that casts to a widget to pull out a variable in a 4.7 project. This can cause a freeze after upgrading the project to 4.8 preview. This happens when the user compile the b ...