Adding elements to an array variable within a struct minimizes defaults category for the array.

UE - Gameplay - Blueprint - Jun 23, 2016

Adding elements to an array variable within a struct minimizes defaults category for the array. Regression (no) issue (does) occur in 4.11.2 ...

StartCameraFade not fading camera

UE - Platform - Mobile - Aug 3, 2016

This started happening recently in 4.13 integrations. StartCameraFade node no longer has any effect. Fading no longer works in new VR Template. ...

UnrealMatch3 backgrounds not scaling correctly

Docs - Samples - Aug 4, 2016

The backgrounds for the interactive buttons have seemingly scaled down in the 4.13 engine version. The button icon themselves seem to have been unaffected. Screenshot comparisons included ...

MassInKg override resets to 0

UE - Simulation - Physics - Aug 23, 2016

In the details for a Static Mesh Actor, MassInKg resets to 0 when the user tries to set it to something else. I couldn't reproduce this issue in 4.13. ...

EQS spheres are not fading from red to green based on their values

UE - AI - Sep 30, 2016

EQS spheres are not fading correctly where red = 0 and green = 1 This is a regression as it is working correctly in 4.13.2 at CL 3145013 ...

Pressing enter does not appear to activate OnClicked events in UMG When a button is focused

UE - Editor - UI Systems - Nov 17, 2016

Pressing enter does not appear to activate OnClicked events in UMG When a button is focused Note: This appears to be a regression. This was working in 4.13.2 ...

Editor steals focus during packaging process due to Oculus SetForegroundWindow command

UE - Platform - XR - Nov 11, 2016

This also occurs in 4.13.2 This seems to be the offending line in the output log:OCULUS: Info: [HMDState] Requested to SetForegroundWindow(1304bcll) ...

LODActors render incorrectly

UE - World Creation - Worldbuilding Tools - HLOD - Nov 14, 2016

REGRESSION: Yes, I could not reproduce in 4.14. LOD Actors are not rendering correctly. All the textures are black, and don't appear to be using the materials on the meshes in the cluster. ...

Level Lighting Quality Missing from World Settings

UE - Graphics Features - Oct 17, 2016

If you open the world settings, the level lighting quality is missing. This is a regression from 4.13.Note The setting was included in main CL 3149070 ...

Event On Landed does not receive surface type or physical material information

UE - Gameplay - Nov 9, 2016

Event On Landed does not receive surface type or physical material information from the Hit pin. Regression (no) issue (does) occur in 4.12.5 ...