OnClicked event of UMG button fires once in twice if virtual joystick is receiving input.

UE - Editor - UI Systems - Oct 14, 2015

OnClicked event of UMG button fires once in twice if virtual joystick is receiving input. Both Andorid and iOS devices are affected. This issue is found with 4.9 update. under 4.8 are fine. ...

3D widgets for Vectors now scale along with the root component of the actor that they are apart of

UE - Gameplay - Blueprint - Jun 15, 2015

The 3DWidget that is used to represent a vectors position in 3D space now scales when scaling the actor that it is attached to. This could lead to having a vector that is too small to see/ hard to f ...

Scene Capture 2D Doesn't Capture 3D Widget If It Is Off Sceen and Capture Every Frame Is Disabled

UE - Graphics Features - Aug 14, 2018

The scene capture 2d doesn't capture a 3d widget if it starts off screen with capture every frame disabled. Found in 4.15 CL# 3450819, 4.19 CL# 4033788, 4.20 CL# 4233996, 4.21 CL# 4275031 May be r ...

The Percentage doesn't work with sheared ProgressBar Widget

UE - Editor - UI Systems - Jun 24, 2019

Translating the shear of Progress widget on the -Y causes the percent bar to not move correctly. Tested in 4.22.3 (CL - 7053642), 4.23 (CL - 7173969), 4.24 (CL - 7032890) ...

Materials Using the Time node have a different time when used in a widget than those applied to object in the level

UE - Editor - UI Systems - Aug 16, 2017

The time on a material that is used in UMG does not sync up with the time provided in the same material when used on an object in the scene. The time continues to tick up from the time the editor is ...

Editor crashes when exiting and having a widget blueprint open.

UE - Editor - UI Systems - Dec 22, 2015

This is a top crash occurring in the 4.11 Preview Editor crashes when exiting and having a widget blueprint open. Regression: Yes does not occur in 4.10.2. ...

3D widgets not clickable by Client 2 in multiplayer

UE - Editor - UI Systems - Dec 8, 2014

When using a 3D widget the user cannot click on buttons when on the client 2 of a multiplayer game. ...

Curve editor (UMG) prevents Play in Editor if the a drag operation is interrupted with a right click

UE - Anim - Sequencer - Aug 1, 2016

Curve editor (UMG) prevents Play in Editor if the a drag operation is interrupted with a right click. The user is given an error that they cannot play in editor while a drag operation is still on go ...

FXAA doesn't work if you replace the tonemapper with a material postprocess

UE - Graphics Features - Sep 1, 2016

As reported on UDN. If using a custom postprocess which replaces the tonemapper, FXAA doesn't work. ...

Imprecise Rotation Values produced in the Details Panel when using the Rotation Widget in the Viewport

Tools - Mar 29, 2016

Starting with an asset (static mesh for instance) with a precise rotation value (such as a whole number) in the details panel will result in a imprecise, slightly fractional off value when rotated ...