Bloom intensity broken with Post Processing Material replacing Tonemapper

UE - Graphics Features - Sep 25, 2020

When replacing the Tonemap using a Post Process material, the Post Process Volume's Bloom Intensity can only be turned on or off, without varying degrees of effect. Reported in version 4.25.3(CL 1 ...

The UI layer system in Lyra leaks widgets when changing level

UE - Editor - UI Systems - UMG - Jan 12, 2024

Bad cast in editor utility widget when casting to Movie Scene Property Track

UE - Anim - Sequencer - Aug 3, 2022

When reloading utility widgets the Movie Scene Property Track seems to be unrecognized causing cast nodes to become invalid. ...

Crash using "Use Selected Asset from Content Browser" button on a Text widgets Font Material

Tools - Aug 8, 2016

Crash using "Use Selected Asset from Content Browser" button on a Text widgets Font Material. ...

Can't Play in Editor After selecting a color for a border widget via the eye dropper

Tools - Jul 28, 2016

Can't Play in Editor After selecting a color for a border widget via the eye dropper. If the user selects a color with the eye dropper tool and this color is outside of the color picker window, they ...

Widget Component Ignores Bounds Scale

UE - Editor - UI Systems - Sep 7, 2016

When a widget component is using it's own bounds scale the value doesn't appear to have an effect in the editor. To verify this I added a parent component and used it's bounds scale with the same va ...

When spawning a large number of widget components they are not visible until the camera moves or the component is selected in the world outliner

UE - Editor - UI Systems - Aug 16, 2019

When adding multiple Widget Components (at runtime) to the scene it appears that they do not render until the camera moves or they are selected in the world outliner ...

Incorrect position after undoing replace actors

UE - Gameplay - Blueprint - Mar 14, 2016

In some cases after undoing a replace actors the position of a BP actor is incorrect. Not a regression from 4.10.4 CL-2872498 ...

OnClicked event of UMG button fires once in twice if virtual joystick is receiving input.

UE - Editor - UI Systems - Oct 14, 2015

OnClicked event of UMG button fires once in twice if virtual joystick is receiving input. Both Andorid and iOS devices are affected. This issue is found with 4.9 update. under 4.8 are fine. ...

3D widgets for Vectors now scale along with the root component of the actor that they are apart of

UE - Gameplay - Blueprint - Jun 15, 2015

The 3DWidget that is used to represent a vectors position in 3D space now scales when scaling the actor that it is attached to. This could lead to having a vector that is too small to see/ hard to f ...