Can't Play in Editor After selecting a color for a border widget via the eye dropper. If the user selects a color with the eye dropper tool and this color is outside of the color picker window, they ...
When a widget component is using it's own bounds scale the value doesn't appear to have an effect in the editor. To verify this I added a parent component and used it's bounds scale with the same va ...
When adding multiple Widget Components (at runtime) to the scene it appears that they do not render until the camera moves or they are selected in the world outliner ...
In some cases after undoing a replace actors the position of a BP actor is incorrect. Not a regression from 4.10.4 CL-2872498 ...
OnClicked event of UMG button fires once in twice if virtual joystick is receiving input. Both Andorid and iOS devices are affected. This issue is found with 4.9 update. under 4.8 are fine. ...
The 3DWidget that is used to represent a vectors position in 3D space now scales when scaling the actor that it is attached to. This could lead to having a vector that is too small to see/ hard to f ...
The scene capture 2d doesn't capture a 3d widget if it starts off screen with capture every frame disabled. Found in 4.15 CL# 3450819, 4.19 CL# 4033788, 4.20 CL# 4233996, 4.21 CL# 4275031 May be r ...
Translating the shear of Progress widget on the -Y causes the percent bar to not move correctly. Tested in 4.22.3 (CL - 7053642), 4.23 (CL - 7173969), 4.24 (CL - 7032890) ...
Create an asset containing a RetainerBox in UMG, then add the created UMG to the viewport using AddViewport. Running MRQ after this causes a crash. ...
The time on a material that is used in UMG does not sync up with the time provided in the same material when used on an object in the scene. The time continues to tick up from the time the editor is ...