Disabling Disregard for GC leads to a crash in GarbageCollectionVerification.cpp VerifyObjectFlags. This crash occurs when there is an invalid path specified in GameplayTagTableList. The cause of t ...
Overriding CreateSceneProxy function from PrimitiveSceneProxy for a custom class no longer renders in 5.4 even though the same code is working in 5.3. ...
A Static Mesh asset will trigger an ensure when generating building the ray tracing acceleration structure on AMD GPUs. ...
FRHIMemoryPool will leak data when it is destroyed. "FRHIMemoryPool::Init()" will create "FRHIMemoryPool::DesiredAllocationPoolSize" new "FRHIPoolAllocationData" objects, stored in "FRHIMemoryPool: ...
“FX.TestGPUSort” fails on both PC Editor and Android with Vulkan RHI. ...
The licensee has reported that the naming of the IsEnabled node is not descriptive enough and can be easily confused with other IsEnabled functions or variables. The Licensee has requested that the ...
Scaling pivot of an actor does not scale correctly unless used for all directions. ...
When PIE is selected certain objects that are created at runtime have scene components that give log warnings in the Output Log. Effected objects include GameSession and GameNetworkManager ...
Pressing the "Connect to Source Control" Button on a Linux project does not open the "Source Control Login" window. Looking at the Message Log for source control it says that "Source Control is dis ...
"ERR: Transient text cannot be serialized" after converting to 4.8. Many users are seeing them in the logs. Example Project: [Link Removed] ...