Distance Ray Traced Shadows causing stripe shadows across meshes

UE - Graphics Features - Dec 4, 2014

User provided a project that the Distance Ray Trace Shadows are generating stripes across the meshes. Cascade Shadow Maps are also (if turned on) generating a series of stripes in the transition zo ...

Unable to open composite decorators in BT editor

UE - AI - Dec 5, 2014

Users are unable to open composite decorators for edition in BT editor making them utterly useless. ...

REINST error pertaining to circular logic is unclear as to the cause of the error

UE - Gameplay - Blueprint - Dec 5, 2014

The error messages for the REINST errors could be more descriptive. As of now the error does not appear to give enough information to the users to track down and solve the issue effectively. ...

Load level interactions are not working on mobile

UE - Editor - UI Systems - Dec 9, 2014

When using UMG to load levels on a mobile device, The first level is being loaded but nothing after the first is able to trigger any additional levels to load. ...

UHT needs to enforce that BlueprintNativeEvents have "virtual" on user-defined _Implementation functions

UE - Foundation - Core - Mar 3, 2015

Forgetting to add the "virtual" in engine code implementations of these _Implementation functions makes them not overridable by users. UHT should catch this and emit a warning/error. For instance t ...

ServerTravel from a map with a GameMode set to Use Seamless Travel and then ServerTravel back from a map without Seamless Travel enabled will crash the editor

UE - Networking - Mar 3, 2015

ServerTravel from a map with a GameMode set to Use Seamless Travel and then ServerTravel back from a map without Seamless Travel enabled will crash the editor. Reproduced in 4.7.1 binary and Main ( ...

Lens Flares Tints appears in the Get Settings node for PostProcessVolume but does not appear in the Set Settings node

UE - Gameplay - Blueprint - Dec 11, 2014

The Lens Flares Tints struct appears in the Get Settings node for a PostProcessVolume but does not appear in the Set Settings node. ...

Text does not scale when using the "Draw Text" node in a HUD blueprint

Tools - Dec 15, 2014

When using the "Draw Text" node in a HUD blueprint the text will not respond to the change scale feature of the the node. It can even be set to zero and the scale does not change from the default. ...

Invalidate and Generate Project ID do not function

Tools - Dec 15, 2014

The Project ID settings, Generate and Invalidate, do not change the Project ID. ...

Fix SourceLength to be tangent to spot light axis

UE - Graphics Features - Mar 4, 2015