If you use 'launch on' for a template project, when using a Mac, The build will fail for an iOS device. Tested this issue on a Windows machine and the error does not occur. I have attached the b ...
Wires cannot be Ctrl + dragged off reroute nodes. Ctrl + clicking and dragging the wire from a pin on other nodes acts the same as Ctrl + click-dragging from the pin itself, but on Reroute nodes thi ...
The Building Grass Maps toast stays up forever when your landscape material does not have a landscape grass output and the landscape option Bake Material Position Offset Into Collision is checked. ...
The Building Grass Maps toast stays up forever when your landscape material does not have a landscape grass output and the landscape option Bake Material Position Offset Into Collision is checked. ...
Using the Show Collision console command will show collision for existing actors, but if a new actor is spawned its collision is not shown. This is problematic when trying to visually debug projecti ...
Custom events cannot be called as functions after being made in level blueprints or after changing levels. User must close and re-open editor to be able to call a custom event. ...
Compile error occurs when attempting to spawn a child blueprint from a parent blueprint. ...
Crash when destroying two components in a specific order in this user's project. The crash occurs under two circumstances inside the LogActor Blueprint: either DestroyLogPart is called for both Te ...
When adding the widget inside the character blueprint it causes the widget to be created twice for each player (2 player makes 4 copies of the widget). ...
Noticed when replying to a user on the forums (link included) When using the "Convert to Class Blueprint" feature in the level editor to create a blueprint from the selected actors, the created blu ...