Crash when deleting function referenced by instanced object.

UE - AI Workflows - UI Systems - UMG - Aug 26, 2022

Precise Click is not working correctly with Buttons

UE - Editor - UI Systems - Oct 6, 2016

A licensee reported an issue where a recent change to SButton.cpp in 4.13 causes an issue with Precise Click in multiple situations, his example being the one described in the repro steps, which is ...

Button for Swap Paint Color and Erase Color Disappeared.

Tools - Aug 2, 2017

In 4,15, we can use button for swap paint Color and erase color. But, in 4.16 and 4.17, it disappeared ...

Renaming a Blueprint variable loses override in grandchild Blueprint

UE - Gameplay - Blueprint Compiler - Nov 26, 2019

Renaming a Blueprint variable loses override in grandchild Blueprint. Modifying and saving the BP_Child fixes the issue with BP_Grandchild losing overrides.  ...

Renaming Renderer in Parent Emitter breaks name in Child Emitter

UE - Niagara - Mar 12, 2021

Renaming a renderer in a parent emitter reverts the name of the renderer in the child emitter.  ...

Problem in deleting multiple node objects in Animation Sequence

OLD - Anim - Jan 10, 2019

From what I could see this is different than JIRA issue [Link Removed]. All the selected nodes information seem correct until the NodeObject->Delete(Sequence) in SAnimNotifyPanel::DeleteSelectedNod ...

When show propertymatrix and delete target actor, the editor crash

Tools - Jul 11, 2017

It looks like it is null reference in propertymatrix. It always occurs when I execute the reproduction procedure. ...

Distance field shadows follow user's movement, cutting in and out.

UE - Platform - XR - May 5, 2022

Some of the shadows appear to get cut off by user's movement though level, popping in and out of the field of vision oddly. GPU dump located in [Link Removed] Issue observed on //UE5/Release 5.0 @ ...

Renaming the Default Meshes Folder to Include [] Causes Duplication Issues

Tools - Jul 12, 2016

Renaming the meshes folder to include [] characters causes the static meshes to lose their mesh upon being duplicated. ...

NiagaraEmitter is saved with the different asset name when renaming with speceficed name

UE - Niagara - Jan 9, 2024

Renaming a NiagaraEmitter to a specific asset name changes it to an unspecified asset name. This happens only with NiagaraEmitter, not with other assets.  ...