The Asset Audit search options do not work as intended

UE - Gameplay - Aug 14, 2018

Seems that only the Add Asset Class search option works properly. Tested in 4.19.2 (CL - 4033788), 4.20.1 (CL - 4233996), and 4.21 (CL - 4280116) ...

PreviosFrameSwitch Material Expression Does Not Work With Displacement.

UE - Graphics Features - Aug 21, 2018

The PreviousFrameSwitch material expression works as expected only with world position offset, but not tessellated displacement. Found in 4.19 CL# 4033788, 4.20 CL# 4233996, 4.21 CL# 4302610 ...

Auto Wrap Text breaks inside of a ScaleBox

UE - Editor - UI Systems - Aug 22, 2018

Widget Elements within a scalebox  are inappropriately resized upon scaling. Tested in 4.19.2 (CL - 4033788), 4.20.2 (CL - 4306439), 4.21 (CL - 4305553) ...

Editor crashes when attempting to play a recorded demo - Assertion failed: IsGameWorld() && GetCurrentLevel()

UE - Networking - Oct 9, 2018

Editor crashes when attempting to play a recorded demo - Assertion failed: IsGameWorld() && GetCurrentLevel() This issue occurs when using a template project or QAGame. This does not occur when usi ...

Mesh is not displayed when duplicating Hierarchical Instanced Static Mesh

UE - Graphics Features - Nov 5, 2018

Mesh is not displayed when duplicating Hierarchical Instanced Static Mesh. It is displayed by editing the Transform of Instances. This problem does not occur in 4.19. It seems to happen in 4.20 and ...

Child Widget Blueprint does not inherit bindings in exe

UE - Editor - UI Systems - Nov 16, 2018

When packaging a project for Windows, Child Widget Blueprints do not inherit bindings. Tested in 4.20.3 (CL -  4369336), 4.21.1 (CL - 4567586), 4.22 (CL - 4572453) ...

CameraPosition Node in a Material Shader does not behave correctly with Metal

UE - Platform - Mobile - Dec 19, 2018

When using a CameraPosition Node in a Material Shader, it does not behave correctly with Metal. Working as expected in 4.20 CL# 4369336 Found in 4.21 CL# 4613538 and 4.22 CL# 4666322 ...

Calling Console Commands in Python doesn't execute

UE - Editor - Workflow Systems - Feb 5, 2019

The console commands do not execute from Python if optional PlayerController parameter is not filled. Tested in 4.20.3 (CL- 4369336), 4.21.2 (CL - 4753647), 4.22 (CL - 4902349) ...

WorldSettings Blueprint crashes editor when saved/compiled

UE - Gameplay - Blueprint - Feb 12, 2019

Making a Blueprint instance of the AWorldSettings class, then saving/compiling instance Tested in 4.20.3 (CL - 4369336), 4.21.2 (CL - 4753647), 4.22 (CL - 4958363) ...

Blutility Shelf tab not recognized on restart

Tools - Mar 13, 2019

Restarting the editor after docking a Blutility Shelf causes the tab to no longer be recognized. Tested in 4.21.2 (CL - 4753647), 4.22 (CL - 5365847), 4.23 (CL - 4980862) ...