When editing the 'Libraries Category Text' field within a Material function a crash occurs. Regression? Yes, this crash does not occur in the 4.11 release. I have attached an image for reference. ...
When reverting the change of overriding a function from a blueprint's parent, the editor will crash if that blueprint has a child of its own. Regression?: No This also occurred in 4.16 ...
The Default value inside of a function for a linear color input is a text field instead of a color picker. ...
A UFUNCTION that is BlueprintPure and has CommutativeAssociativeBinaryOperator set to true results in an ensure whenever it is shown in the Blueprint Editor. The reproduction steps cover adding the ...
Users are able to name function parameters (in BP and in code) "self" resulting in odd compile errors when in blueprints: "This blueprint (self) is not a bool, therefore ' Self ' must have a connec ...
If you make the Directional light in a level movable and then deploy to an Android device, the Shadows in the level will appear reversed when you glance around the level. Tested on a Nexus 5. Te ...
SyncGroups Do Not Function between AnimSequences when Blend Time is 0 (zero) *It is quesitonable SyncGroups function between AnimSequences regardless of what the blend time is set to, but especiall ...
SyncGroups Do Not Function between BlendSpaces when Blend Time is se to "0." *It is quesitonable SyncGroups function between BlendSpaces regardless of what the blend time is set to, but especially ...
When using the inputs of a function, splitting a variable and then changing its variable type does not properly update the node as expected. This occurs with any variable type that can be split. Sav ...
Light inside Volumetric Fog is offset in the right eye when viewing in VR with Forward Shading and Instanced Stereo Enabled If just Forward Shading or Instanced Stereo is enabled, this does not occ ...