The Unreal Editor will crash whenever you try and build lighting. Crash does not occur in: 4.14.2 - 3241561 ...
A number of utility functions are provided in UEdGraph_ReferenceViewer for building menu extenders. This class was originally included in the engine as part of the ReferenceViewer module, but was re ...
When using split screen multiplayer the second or more players that are added for split screen will have their characters shadows occluded when the bounds are not within view of player 1. Setting ...
When editing the 'Libraries Category Text' field within a Material function a crash occurs. Regression? Yes, this crash does not occur in the 4.11 release. I have attached an image for reference. ...
When reverting the change of overriding a function from a blueprint's parent, the editor will crash if that blueprint has a child of its own. Regression?: No This also occurred in 4.16 ...
The Default value inside of a function for a linear color input is a text field instead of a color picker. ...
A UFUNCTION that is BlueprintPure and has CommutativeAssociativeBinaryOperator set to true results in an ensure whenever it is shown in the Blueprint Editor. The reproduction steps cover adding the ...
Users are able to name function parameters (in BP and in code) "self" resulting in odd compile errors when in blueprints: "This blueprint (self) is not a bool, therefore ' Self ' must have a connec ...
If you make the Directional light in a level movable and then deploy to an Android device, the Shadows in the level will appear reversed when you glance around the level. Tested on a Nexus 5. Te ...
SyncGroups Do Not Function between AnimSequences when Blend Time is 0 (zero) *It is quesitonable SyncGroups function between AnimSequences regardless of what the blend time is set to, but especiall ...