Preprocessor checks for VS 2017 version of MSC do not look for the latest version of MSC

UE - Foundation - Core - May 8, 2018

There are some pre-processor checks in the Engine code that look for the version of MSC that was introduced with Visual Studio 2017 (eg. #if _MSC_VER == 1900). However, this does not take into consi ...

Update Actor will not update scene if object is deleted in original scene

UE - Editor - Content Pipeline - Datasmith - Importer - May 3, 2018

[CrashReport] UE4Editor_Core!rml::internal::LocalLOCImpl<8,32>::get()

UE - Foundation - Core - Apr 25, 2018

User comments in crash group:this map crashes on loadok so it seems opening any map from Modular Stadium Kit causes crash right after shaders compiling is done! im using it with another market place ...

Foliage Culling is Broken on Linux

UE - Platform - Linux - Apr 25, 2018

When viewing foliage on Linux it culls in and out as the camera comes closer to it. Also changing the way it is rendered to become grey and transparent (and changing back to normal, perhaps dependin ...

Override Animation Data Node Does Not Work in Level Blueprint

UE - Anim - Runtime - Apr 24, 2018

The Override Animation Data node can not be used in the level Blueprint. Hits breakpoint on Override Animation Data. This works in character Blueprint when using the mesh component as target. ...

Animation Loops with Non Looping Blendspace When a Sync Marker is Used

OLD - Anim - Apr 24, 2018

Animations loop when a sync marker is applied to an animation that is being used in a blendspace even when it is not set to loop in the Animation Blueprint(Blendspace node is not set to loop) ...

Vertex Color Information Lost on Editor Restart

Tools - Apr 19, 2018

This is a regression. In 4.19 and Main (CL 4008322), vertex color information does not save properly and data is lost when editor is reopened. Creating project from scratch instead of copying over f ...

[CrashReport] UE4Editor_Engine!UEngine::AddOnScreenDebugMessage() [unrealengine.cpp:7733]

Tools - Apr 13, 2018

No user comments in crash group 7643 void UEngine::AddOnScreenDebugMessage(int32 Key, float TimeToDisplay, FColor DisplayColor, const FString& DebugMessage, bool bNewerOnTop, const FVector2D ...

Combo box default selected option text does not show up when the widget is outside of the bounds of a containing widget

UE - Editor - UI Systems - Apr 12, 2018

The text for the selected option on a combo box does not show up if the text has been placed fully outside of a containing widget. As in this example the combo box has been moved via render translat ...

Game start slowing down when there are more than 10 sprites in the level

UE - Gameplay - Paper2D - Apr 10, 2018

Sprites seem to be drastically affecting FPS in 4.19 projects on Mac devices. ...