Engine crash from opening level bounds blueprint after project reopens

UE - Gameplay - Blueprint - Jun 2, 2017

There is a crash that is occurring when a blueprint with the parent of "Level Bounds". The crash occurs when the project is closed and reopened. Opening the blueprint immediately after it was create ...

Android.NewKeyboard CVar doesn't work

UE - Platform - Mobile - Jun 1, 2017

Android.NewKeyboard cvar doesn't behave as documented. ...

Nativized widget with String table data crashes packaged game

UE - Gameplay - Blueprint - Jun 1, 2017

There is a crash that is occurring for packaged games that use the string tables and nativized blueprints. This issue only affects a packaged build of the game. Testing for this issue did not yield ...

Flickering When adding a moving texture to the stereo layer and holding the teleport button in the VR template

UE - Platform - XR - Jun 1, 2017

Flickering When adding a moving texture to the stereo layer and holding the teleport button in the VR template. An additional note, is that the FPS appears to shoot up above 90 (up to around 120+ fp ...

Crash when adding a camera to the world in VR Mode

UE - Editor - Workflow Systems - May 31, 2017

Dragging a Cine Camera Actor into the world causes the editor to crash. I reproduced this with both Oculus and Vive, however had a more successful repro rate with Oculus. ...

Inconsistency when dragging a sequence into a Master Sequence

UE - Anim - Sequencer - May 31, 2017

Inconsistency when dragging a sequence into a Master Sequence ...

Warning on Modify Bone when targeting a Virtual Bone

OLD - Anim - May 31, 2017

Warning on Modify Bone when targeting a Virtual Bone ...

Users project crashes when opening level that loads multiple sub-levels

UE - Foundation - Core - UObject - May 31, 2017

Users project crashes when opening level that loads multiple sub-levels. Unable to reproduce this in a clean project so the users project is provided though Epic's box account (link is in the repro ...

Crash when opening level that uses foliage with a deleted mesh

UE - World Creation - Worldbuilding Tools - Foliage - May 31, 2017

This report was logged due to a high volume of submitted crash reports. It occurs when opening a level where a deleted mesh as being used as foliage. This is a regression. The crash does not occu ...

[CrashReport] Assertion failed in UE4Editor_LandscapeEditor!FLandscapeEditorCustomNodeBuilder_TargetLayers::HandleDragDetected()

UE - LD & Modeling - Terrain - Landscape - May 31, 2017

This report has been logged due to a high volume of submitted crash reports. Additional information is not currently available. User Descriptionsi create A game ENd Crashi was trying to create a l ...