Decals are no longer rendering correctly with PixelNormalWS plugged into the Emissive or Base Color input. ...
When making any alteration to an array within a UDS the drop-down menu for the array collapses. Regression: Yes Works: 2689999 Broken: 2693272 ...
Weird artifacts appear when scrolling through textures in a scroll box. This is more noticeable and happens more frequently at lower frame rates. View AnswerHub thread for examples of artifacting. ...
While testing another fix I noticed HISM LOD transitions are not working in Main or 4.9 branch. There is no screen-door effect and multiple LODs seem to be rendering simultaneously compared to 4.8. ...
Attempting to open a map through the content browser will crash the editor if that map is opened as a sublevel or the currently opened map through the world composition browser. Frequency: 2/2 Cr ...
If an add component node is duplicated after the transform pin has been split, it will create an additional transform pin and keep the original split variables. ...
Trying to create/open projects in the current github master branch will quietly fail at 94% with no crash error or logs.UE4Editor-Core.dll!rml::internal::Block::findObjectSize() UE4Editor-Core.dll! ...
In the Animation Starter Pack, if you hold down W+A simultaneosly to move Forward/Left OR S+D to move Backward/Right, the character does not face the proper direction and will appear to "slide" acro ...
Users reporting that they cannot preview morph target animations while scrubbing through matinee. They suspect that it may be caused by this update in the release notes: "New: Optimized Matinee Act ...
When archiving a project in the project launcher (UFE), the project will fail if there are spaces in the folder it's being archived to. ...