The High Quality Gaussian DoF does not work when deployed to an iOS device that supports Metal. After enabling the setting within Project Settings to support Metal (A8 chipsets) and above, and then ...
Semi sporadic crash is occurring when switching between profiles in UFE and then exiting out This could not be repro'd on a Win7 machine with and Nvidia 980, could not be repro'd on a Win10 machine ...
Nothing happens if you try to hit the magnifying glass icon (Browse to Asset in Content Browser) beside Default Gamemode in the Project Settings window. It also does not work beside 'GameMode Overri ...
If the pilot option within an editor viewport is used on a blueprint with a camera and LMB/RMB+w is pressed, the camera rapidly flies in the opposite direction of the direction the camera is facing ...
When setting up Skeletal Mesh LODs, groups within an LOD Group in Maya are now accepted on import as of 4.12. However, it only brings in one mesh from the group. See attached image and fbx ...
Imported Static Mesh Sockets are importing at the wrong orientation Result: [Image Removed] Expected: [Image Removed] ...
AI Perception does not seem to be showing up in the debugger. The same setup functioned as expected in 4.11.2 binary, but upon converting the project to 4.12 Preview 4 binary, no debug information w ...
Adding animations with a negative play rate (playing backwards) or modifying existing animations in a montage to have a negative play rate causes the timeline in the montage to "squish" and is no lo ...
When replacing a static mesh with a skeletal mesh for bone animations, it falls to the ground. Even though gravity is disabled on the skeletal mesh. Changing the gravity scale to 0 is a work aroun ...
The PlayerCameraManager will cause the engine to crash if you set the first element to 'none' under the Camera Modifier. ...