Changing the name of a newly-created folder that contains a few copies of the same map causes a crash in the Landscape Mountains project. This crash did not occur in a clean First Person project wh ...
The Spawn Actor from Class node outputs an Actor reference when a Select node is attached to the Class input, even if both options are of the same child type. For example, if two Characters are the ...
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The Material Fucntion CylindricalUVs is missing the Object Position node ADDITIONAL NOTES: You can see the UVs wrapping around 0,0,0 without the position node attached, instead of the mesh's pos ...
Sprites which are layerd on top of one another in a tight pack and have a material set to TranslucentUnlitSprite Material will disappear while moving the camera above and below the editor's 0 grid. ...
Executing the r.SetRes _x_f command fails to set fullscreen mode when executed through blueprint node. The issue occurs when executing the command through level blueprint and an actor blueprint plac ...
An actor has a print string that fires off when an actor that it has a reference to is destroyed. This works fine if the actor is in the scene before the game starts. However, if the referenced acto ...
When Text in umg is moving the drop show for that text lags behind the text itself. This can cause a flickering effect. ...
The function Set Content for Slot does not appear to be overriding the old value when trying to set a new value for the named slot. The user has to pass in a null value before the function will set ...
If a user has a 1366 by 768 monitor resolution and uses the File > Create New project option, then the user will not be able to click the green button at the bottom of the window that actually allow ...