Possible incorrect suspend/resume handling during Xbox Live games

UE - Platform - Console - Jun 30, 2015

The post at the additional info URL describes a possible engine bug: being unable to connect to an online game after a suspend and resume during an online game. Can we see if this reproduces in Shoo ...

Physics object set to OverlapAll will still collide with the player

UE - Gameplay - Aug 24, 2015

Physics object set to OverlapAll will still collide with the player User Description: The pawn is simply colliding with and causing physics on objects it shouldn't be. To replicate: Set up a new ...

ForEach 'Enum' node returns incorrect enum values

UE - Gameplay - Blueprint - Aug 21, 2015

ForEach 'Enum' node returns incorrect enum values User Description: The For Each loop and Byte To Enum function return weird things. The same outputs happen with the Byte To Enum, depending on wh ...

Automation tool failure exit code

UE - Automation Test - Aug 25, 2015

Automation won't return the correct exit code when an issue is caught using the map check error. When running from the RunUAT batch file, it will never finish. ...

FoliageType has a FBodyInstance but only shows Collision Presets and not other FBodyInstance properties

UE - World Creation - Worldbuilding Tools - Foliage - Aug 19, 2015

None of the other FBodyInstance properties are showing up either in the Foliage tool or viewing a FoliageType asset in the content browser. ...

Special characters in the Bundle Display Name are not showing up on device

UE - Platform - Mobile - Aug 20, 2015

Bundle Display Names support UTF-8 characters. However, the iOS tool chain is not handling these correctly. Error when you try to package a project with & in the display bundle name, whether it's b ...

Attached Actors in the World Outliner are Becoming Unattached Upon Changing and Compiling the Blueprint

UE - Gameplay - Blueprint - Jul 14, 2016

Making a change in a blueprint and then compiling it causes any actors that are attached to it to become unattached. ...

Toggle Play/Pause shortcut (when set) does not toggle if the player ejects during PIE

Tools - Jul 14, 2016

Toggle Play/Pause shortcut (when set) does not toggle if the player ejects during PIE ...

Updating project modules causes custom blueprints to lose reference to parent class

UE - Gameplay - Blueprint - Jul 7, 2016

When changing the name of a module or creating a new module, updating the _API of a class to the new module will cause blueprints based on this class to lose reference ...

Camera Information across two Matinee Data groups do not persist from one to the other.

Tools - Aug 12, 2015

A user is trying to share data between two matinee actors. After creating a new Interp Data and creating a matinee for it, I add some animation to one of the two cameras in a camera group. I then ad ...