Most variable types that do not reference a specific Actor in the level cannot have defaults set in Structs. While this makes sense for Actor references, I don't see why a Struct couldn't reference ...
Material preview doesn't render correctly with using a Static Switch Parameter with Texture Objects. See attached image ...
Editor freezes when rendering directly to C:\ from Sequencer Unable to confirm, but I suspect this could be directly related to the drive being an SSD. The user cannot render to their C:\ and D:\ ...
"Position" is misspelled for the node: "Get Bone Position and Orientation" It is currently spelled, "Postion." ...
While the engine currently supports a P4Changelist argument when launching the editor from the command line, we are only currently using it to check out assets through FPerforceCheckOutWorker::Execu ...
After building geometry with multiple box brushes stacked on top of one another, the selection no longer isolates a single brush but acts like all of the brushes are combined. This issue can be res ...
Alembic import transform is flipped on the Y axis and the scale is also rotated for its axis. I've attached a text asset similar to the users to easily identify the issue along with the source Max ...
Using the bugitgo command line argument will teleport the player to the x,y,z specified but will then will cause the player to continually fall through the floor/world. ...
Screenshots taken from the console command are mirrored when saved. This was unable to be checked in 4.11 due to [Link Removed] or [Link Removed] ...
Begin and End Overlap events continuously trigger while a character moves within a collision component of a Blueprint Actor that Simulates Physics if the collision component has Auto Weld enabled. ...