Crash occurs when enabling Forward Shading and restarting the editor when prompted. The editor continues to crash with every attempt to open after this point as well. ...
Trying to import the Polly sample model for gltf 2.0 crashes Editor. User know that the Plugin is experimental but as the Polly Model is used for Blender gltf development, it should work. The crash ...
SceneCaptureComponent2D Anti-Aliasing does NOT work unless Post-Processing hidden show flag is toggled OFF and back ON again. This state persists only during Editor time. Upon restarting the Editor ...
Specular Doesn't Affect a Material with the Eye Shader If r.IrisNormal is enabled. Found in 4.22 CL# 7053642, 4.23 CL# 8115738, 4.24 CL# 8302014 ...
When loading certain web pages with the Web browser widget on android, the web browser widget appear to fail to fully load the page. The page results in a white screen only. ...
Unreal doesn't change appearance when changing system configuration display scaling options. Editor Texts are still quite small and don't change based on the Display Scaling %. This bug also causes ...
When using the "Does Container Match Tag Query" node doesn't return true when a gameplay container member has the searched for gameplay tag in a blueprint that has been nativized. Packaging in Excl ...
When the user attempts to connect delegate pins that don't match, they received a confusing mouse tooltip message that simply reads "Delegate is not compatible with Delegate". Suggested fix: When ...
The function Play to(seconds) does not functions as it's tooltip implies. "Play the sequence from the current time, to the specified time in seconds". The function instead snaps to the specified tim ...
Ray traced Ambient Occlusion is still active even when Ambient Occlusion Intensity is set to 0 in the Post Process Volume. Found in 4.22 CL# 7053642, 4.23 CL# 8115738, 4.24 CL# 8124506 ...