Gameplay Tags: Consider tag redirects in RequestGameplayTag()

UE - Gameplay - Blueprint - Sep 6, 2023

Users can obtain a FGameplayTag reference by calling FGameplayTag::RequestGameplayTag(TagName) passing in a path like MyCategory.MyGameplayTag. Users can rename INI-defined tags in the editor via t ...

[Audio Modulation] - Ensure is thrown when attempting to modulate a Source Effect at runtime

UE - Audio - Modulation - Sep 6, 2023

Does *not* occur in editor. Only in standalone and runtime. Occurs when modulating Chorus or Bit Depth Also occurs in 5.2 and 5.3. I also noticed the test with this is supposed to set the chorus e ...

Attribute Reader + Torus Shape Location module cause NaNs in CPU Niagara systems

UE - Niagara - Sep 5, 2023

It appears using the attribute reader with the shape location module set to torus will cause NaNs. The log mentions Sphere Radius among them, which should not be used with the torus mode. ...

[MetaSounds] - Trigger inputs called by Execute Trigger Parameter refire on MetaSounds that become active after virtualization

UE - Audio - MetaSounds - Aug 31, 2023

If trigger execute is called in Blueprint, it will fire every time the sound recovers from being virtual, even if it has not been called again. See video example: [Link Removed] Also occurs in Re ...

Scene View Extension - Subscribing to Tonemap's afterpass renders black screen

UE - Rendering Architecture - Aug 31, 2023

Callbacks for the Tonemap's afterpass that return identity return black screen unless there is a post-process material. ...

Material Editor Crash on Parameter name that is shared in Material function

UE - Rendering Architecture - Materials - Aug 30, 2023

Decal can't sample 2D array

UE - Rendering Architecture - Materials - Aug 29, 2023

Decal materials have a compiler error when sampling a UTexture2DArray asset ...

Cloth painting - Camera movements are broken once leaving the painting tool.

UE - Simulation - Physics - Character - Aug 29, 2023

Possibly a regression, but I could reproduce this issue as far as 5.2, so unsure when it started. The issue seems to be that the cloth painting tool lock the camera movements during painting, but d ...

Crash in persona editor when set postprocess animinstance using Linked Layer Anim to skeletal mesh

UE - Anim - Runtime - Anim Blueprints - Aug 29, 2023

Crash when set PostProcessAnimBlueprint in persona editor. Related to [Link Removed], [Link Removed]. ...