ShadowProject gpu performance regression from Aftermath

UE - Graphics Features - May 9, 2017

The issue was originally noticed between 4.15.1 and 4.16 Preview, but now appears to have regressed between 4.15.1 and 4.15.2. ...

Blueprint fails to compile when broken struct pin of Get Class Defaults is used

UE - Gameplay - Blueprint - May 8, 2017

When the Get Class Defaults node contains a struct pin, breaking the struct causes the resulting pin to read "StructName_StructVarName". This causes the blueprint to fail to compile if the pin is u ...

Projects crash when launching onto Firefox 64-bit

UE - Platform - Mobile - May 8, 2017

QAGame crashes when it launched onto Firefox. The following exception occurs with the error message:*Expression (0) failed in D:\UE4_Dev-Rendering\Engine\Source\Runtime\Core\Private\Async\TaskGraph ...

Packaging for ARM 32 bit fails during build phase with libopenvr_api.so: file not recognized

Tools - May 8, 2017

This is the ouput in the UnrealBuildTool log:[301/301] Link ThirdPersonServer D:/GitHub-Release-4.16/3427662/Engine/Source/ThirdParty/OpenVR/OpenVRv1_0_6/lib/linux64/libopenvr_api.so: file not reco ...

[Feature Request] User would like to be able to set justification at runtime for multi-line text boxes

UE - Editor - UI Systems - May 8, 2017

User would like to be able to set justification at runtime for multi-line text boxes. Currently only "Get justification" is available in blueprints ...

Some style properties for Multi-Line Editable Text boxes do not change when setting them in blueprints

UE - Editor - UI Systems - May 8, 2017

Some style properties for Multi-Line Editable Text boxes do not appear to change when setting them in blueprints. ...

Asset returns after being deleted from the content folder while the editor is open

UE - Editor - Content Pipeline - Content Browser - May 8, 2017

Asset returns after being deleted from the content folder while the editor is open. A deleted asset comes back and does not prompt to save it. This leads to the asset being removed when the editor i ...

Extreme Brightness using SLS Specified Cubemaps for Skylights in VR

UE - Graphics Features - May 5, 2017

Surfaces are getting washed out or over brightened when using a Cubemap on a Skylight in VR. Tested 4.15.2 - 3416026 : Does not occur 4.16. p2 - 3415565: Occurs ...

PIX still works after PIX Profiling is disabled on BP Projects

UE - Platform - Console - May 5, 2017

Disabling PIX Profiling in the project settings for Xbox One does not actually disable PIX Profiling. This does not happen with C++ projects This is a Regression ...

Crash on draw material to rendertarget

UE - Graphics Features - May 5, 2017

This crash has started occurring in 4.15.2. It seems to be a regression from 4.15.1. ...