Setting a UMG widget to be added to viewport when a volume is overlapped though code and creating a blueprint of this class causes the editor to crash when the blueprint is opened if the BP has a st ...
When changing the static meshes of a Foliage instance by swapping the mesh or changing the scale (build settings) of the mesh, the bounds for the mesh do not appear to update to use the new bounds. ...
Mouse is confined to as area the size of the viewport when using a break point on an event. ...
Renaming a function category from a Interface class which a class inherits from causes crash. ...
Quickly undocking a window from the main editor window can sometimes result in a large black rectangle appearing, most likely representing the resulting window, and freezing the editor for a short p ...
If you apply a material that uses World Aligned Blend to an instanced static mesh, it will display differently than an non-instanced static mesh with identical settings. They only look identical if ...
If the user tries to replace a reference to a variable with multiple wires (one that should break and one that shouldn't) the Editor freezes up. ...
No HTML file is created when using the newly added 'Console Variables' help menu option. This option is the same as entering 'Help' into the console command window. Neither of these options produce ...
When an FBX is imported with multiple animations, selecting any animation in the content browser and choosing the Reimport option will replace the selected animation with the first animation from th ...
Packaged project crashes when playing sound from blueprint library with enum input after nativizing blueprints. Frequency: 5/5 Notes If nativize blueprints is turned off, the packaged project wor ...