If some sequencer events are added to LatentAction queue while calling SetPlaybackPostion using Play method, the events will not be digested. So the LatentActions cause that ensure condition failed ...
Steam VR overlay not available when launching packaged game on Oculus Rift through SteamVR with -hmd=steamvr. Disabling Oculus plugins (except for input) allows it to be summoned normally. Same th ...
class default value after c++ class compile will temporary initialized. It will be restored when opening the project again. ...
tvOS should include the libssl.a libs as part of the install build. ...
Same issue as in [Link Removed], only this is a different node implementation that attempts to replicate similar behavior. There are a couple differences in behavior here though; notably, that the c ...
Granular Synth Component is not generating a sound as it previously did. ...
Editor crashes when using a Soundfield Submix with any encoding setting (Unreal, Oculus, Resonance). Assertion failed: IsSoundfieldSubmix() && SoundfieldStreams.Settings.IsValid() [File:D:\build\++U ...
AWheeledVehiclePawn class tries to use CCD in the constructor, but Mesh->BodyInstance.bUseCCD = true this code does not work to activate CCD because Physics Assets could not be available at this ...
paint layers do not take effect on all tiled layers that have a material incorporated if a user attempts to paint on them from the persistent level. ...