A canvas panel is created for blank widgets when reopening the editor

UE - Editor - UI Systems - Oct 25, 2016

A canvas panel is created for blank widgets when reopening the editor. The canvas panel returns when the editor is restarted if the widget is empty ...

Spawn decal at location's default rotation values change after splitting the rotation pin

UE - Gameplay - Blueprint - Sep 9, 2016

Spawn decal at location's default rotation values change after splitting the rotation pin. Splitting the rotation pin appears to swap the rotation values for x and y. ...

Entering nine or more digits into a numerical field will change the value upon confirmation

Tools - Sep 9, 2016

If a value with nine or more digits is entered into a numerical field the number the last few digits will be converted to another number upon accepting input. This happens in blueprints as well as ...

"Diff Against Depo" Does not Display Changes to AI Controller Property

UE - Gameplay - Blueprint Editor - Mar 2, 2016

When using Diff Against Depot to see changes made to a file since it was last checked in, changes made to the AI Controller default property are not displayed under the defaults section. Found in ...

Splines handle box collision and collision from other shapes differently

UE - Gameplay - May 26, 2016

Splines handle box collision and collision from other shapes differently. ...

Auto Importing Multiple FBX do not respect Import All

UE - Editor - Content Pipeline - Import and Export - Jul 27, 2015

Using the Auto Importing Feature in the engine, when you initially place or update multiple FBX files in the Content Directories, you cannot set values and use the Import All Button. You will have ...

Linux crash when Exporting content

Tools - Jun 2, 2016

When the ExportAll window is opened, changing the file type filter and attempting to edit the chosen file field causes the editor to crash. ...

Re-parenting blueprint actors do not lose interfaces associated with their previous parent blueprint

UE - Gameplay - Blueprint - Jul 23, 2015

Re-parenting blueprint actors do not lose interfaces associated with their previous parent blueprint. Interfaces and interface functions can no longer be deleted from the re-parented actor. ...

Get Class Defaults node disconnects output pins when project upgraded from 4.11 to 4.12

UE - Gameplay - Blueprint - Jun 7, 2016

Upgrading a project from 4.11 to 4.12 causes Class Default nodes to disconnect their output pins from other nodes. If the node is reconnected and saved, it will disconnect again when the project is ...

The Get Overlap Infos is not very descriptive and some data is not being exposed

UE - Gameplay - May 13, 2015

The Get Overlap Infos is not very descriptive and some data is not being exposed. It's not clear what this node should be returning, and there isn't much that can be done with the return currently. ...