Collision does not appear to work in a packaged game after nativizing child assets

UE - Gameplay - Blueprint - Apr 25, 2017

Collision does not appear to work in a packaged game after nativizing child assets. Collision appears to change in a package project after setting Nativize assets to Inclusive. ...

VR Mode: Selecting an Actor with a Camera attached causes the Camera to render a black square in right eye of HMD

UE - Editor - Workflow Systems - Apr 25, 2017

Selecting an Actor with a camera attached to it, be it a player pawn, static mesh, or other actor, causes the camera view to render a black square in the right eye of the HMD ...

Instance of BP actor remains in Viewport after undoing create actor

UE - Gameplay - Blueprint - Apr 25, 2017

I was only able to reproduce this with BP actors. In the attached image I also tried to do it with a Basic > Cone, but was not able to repro it. In the instance of the warning above I used BP_AnimB ...

Warnings appear when playing a Sequence while in PIE

UE - Anim - Sequencer - Apr 24, 2017

While executing [Link Removed] Sequencer - Recording - Basics - Template – attempting to view a recorded sequence while in PIE triggers a set of warnings each time the play button was pressed. LogUO ...

Suspended cloth animation is not animating properly

UE - Simulation - Physics - Character - Apr 24, 2017

The hanging cloth in TM-SuspendCloth is animating, but does not look like it is animating fully. I have attached the expected animation that was found in the test. ...

HotReload fails with Linker errors when using Visual Studio 2017

UE - Foundation - Core - Apr 24, 2017

I had a tester with VS 2015 run through the steps I failed with, and they were unable to repro. JamesF was able to repro the issue on VS 2017. JamesF pointed out that this does not occur is you cho ...

VR Mode Interactor hand editor preference not persisting between editor sessions

UE - Editor - Workflow Systems - Apr 24, 2017

The dropdown selection for VR Mode Interactor hand is resetting to Right-Handed with each Editor session ...

Crash: Opening Project Browser from Launcher with VR Mode auto-entry enabled with HMD active (worn)

UE - Editor - Workflow Systems - Apr 24, 2017

If you enable VR Mode auto entry, close the project, and then attempt to launch the engine again from the Binary launcher while the HMD is active (being Worn), the Project Browser will crash ...

Sound cue editor node connections only animate when the mouse is moving

UE - Audio - Apr 24, 2017

Also occurs in 4.15.2 so not a regression ...