Combo box default selected option text does not show up when the widget is outside of the bounds of a containing widget

UE - Editor - UI Systems - Apr 12, 2018

The text for the selected option on a combo box does not show up if the text has been placed fully outside of a containing widget. As in this example the combo box has been moved via render translat ...

Editable text box caret blinks slowly when manually setting focus

UE - Editor - UI Systems - Oct 18, 2018

For some reason, it appears that manually setting the focus (whether it be user, keyboard, or both) on an editable text box in UMG causes the caret to blink slowly. However if you were to manually s ...

Text blocks who fonts are naturally smaller than the size of a scale box become incorrectly cropped (scale to fit)

UE - Editor - UI Systems - Jun 15, 2015

For example: When placing a text block that is at a size 12 font inside of a scale box that is x = 800 by y = 300 the text block will be incorrectly clipped (the letter 'k' is completely missing) ...

Text Size In Material Blueprint Comments Don't Change

UE - Rendering Architecture - Materials - Aug 24, 2020

When changing the size of the text in a comment box, after you adjust the size and click save, then close the material editor. When you reopen the editor, the text size is back to the default but th ...

Renaming a function for a text block and switching tabs will cause editor to crash

Tools - Oct 28, 2014

If you place a text block into UMG and then click on bind for the text in that text block (in the details panel) it will make a function. If you rename said function and then click the designer tab ...

Setting the Comment Text on a comment box creates two Rename Node transactions in the Undo History

UE - Gameplay - Blueprint - Nov 27, 2018

Setting the text on a comment box creates two Rename Node transactions in the Undo History This issue occurs when setting the comment text of a comment in any graph (blueprint, material, control ri ...

Cannot add line break to text variable in a struct

UE - Gameplay - Blueprint - Oct 4, 2016

Cannot add line break to text variable in a struct or data table asset. Regression (no) issue (does) occur in 4.12.5 ...

Arabic characters not showing correctly when using some text based widgets

UE - Editor - UI Systems - May 1, 2019

Arabic characters do not appear to render correctly in text widgets and text box (Multi-line). They instead appear as box like character with the word "Arabic" and a random set of numbers and letter ...

Editable Text doesn't reflect changes after having its style changed at run time

UE - Editor - UI Systems - UMG - Mar 30, 2022

Editable Text doesn't reflect changes after having its style changed at run time. The style is changed within the Editable Text correctly, but those changes aren't reflected. ...

OnTextCommitted for a Text Box will execute multiple times

UE - Editor - UI Systems - Apr 29, 2015

The OncTextCommitted event for the Text Box executes multiple times. Testing has shown that it will execute 2-5 times with only one submission. It should only be executing once per time text is subm ...