Engine crashes when static mesh have material with cube sampler in vertex painter mode. Simply DaylightAmbientCubemap_Mat have texture cube as texture sampler. This is not reproduced in 4.15 versi ...
The HeightLerp node in the material editor has an input pin that reads "Transistion Phase (S)" - Transistion seems like a typo for Transition (without the second 's') ...
WPO does not accept TextureParameter2D nodes when deployed to High End Mobile. The interesting thing is that all other inputs accept Param2D, so it is not entirely clear why WPO is not working. If ...
Unable to set a Destructible Mesh Component for an blueprint instance in the level. All other components can be set this way. ...
Only seems to occur on the flat surface that is present on the ground when you spawn in. rolling onto other flat surfaces or placing a plane below the sphere doesn't cause the issue. It looks like ...
LogPlayLevel: QAGame: [2017.06.28-14.09.14:706][ 0]LogLinker:Warning: Unable to load package (../../../QAGame/Content/UMG/UMG_Sprite.uasset). Package contains EditorOnly data which is not supported b ...
The editor is running out of memory on Mac when the Credits window is left open. ...
This might be intended but I noticed that a split section has all the keyframes that the original section had. ...
Ensure condition failed: Lhs.CurrentNum == Lhs.InitialNum [Link Removed] [Line: 197] Array has changed during ranged-for iteration! Ensure occurs after dragging in multiple cameras into the world i ...
Workaround is to remove the call to GetStereoLayersDirty in FSteamVRHMD::UpdateLayerTextures() ...