Licensee is encountering an issue where they would like a segment of a montage to end and hold the last frame for the remainder of the segment length. He is doing this by adjusting the End Time und ...
Enabling Use Pawn Control Rotation on a SpringArm component does not set the rotation values to zero. Subsequently disabling Pawn Use Control Rotation make rotation of the component impossible until ...
In Array.h, there are a few typos in comments. In 4.9.2 and 4.10, the typos occur at line 2335 and 2359. *@param InIntem Item to be added. In Main, the typos are located at lines 2471 and 2495. ...
When you import a texture that is low resolution (such as pixel art) if you attempt to use it in a UMG image, the filter that you have applied to that texture is not inherited. This causes the image ...
After making some changes to a Data Table, attempting to PIE fails and returns this error message: Cannot Play In Editor When Performing Edit MemberVar_1 operation. This occurs after closing and sav ...
A User's specific Static Mesh FBX made from OSM2World and converted from OBJ to FBX via Blender is causing a crash when imported with the following settings: [Image Removed] When imported with the ...
When using a Two-Sided Material and Shadowing Two-Sided for a Plane or Landscape, with non-flat normals, there are parts of the material which are still illuminated. I have provided a test project ...
Adjusting the X Size of a Decal is causing the normals to distort [Image Removed] Reproduced in 4.11-Releases-CL-2804793 Reproduced in DevRendering-CL-2806984 ...
The tooltip for Static/Movable/Stationary lighting in the details pane of the main viewport show odd symbols before additional information points. See attached image. ...
Users are experiencing an issue where the color picker is opening half or more off screen. This is particular bad for users who only have one monitor. It is most prevalent in a UMG Widget BP, but ...