The indirect lighting is black on mobile with sublevels

UE - Graphics Features - Apr 28, 2022

CollisionEvent and other events during ChaosCaching do not occur

UE - Simulation - Physics - Destruction - Apr 22, 2022

Live Coding doesn't auto-compile upon reopening a project

UE - Foundation - Cpp Tools - Live Coding - Apr 20, 2022

When creating a C++ class and compiling utilizing Live Code, upon creating a blueprint class utilizing that C++ class as it's parent and restarting the editor, the blueprint class loses it's parent ...

Actor Foliage can't be added to Foliage Paint or Single with World Partition maps

UE - World Creation - Worldbuilding Tools - Foliage - Apr 18, 2022

Actor Foliage can't be added to Foliage Paint or Single with World Partition maps. ...

Inconsistent Hit Results with Landscape Physical Material

UE - LD & Modeling - Terrain - Landscape - Apr 18, 2022

The physical material returned from the hit results of a line trace done on a Landscape using a physical material is not always correct. ...

Montage Time Stretch Curves Scale Incorrectly

UE - Anim - Runtime - Apr 13, 2022

More details in attached UDN [Link Removed] Time stretch curve behaves incorrectly with large sections of in-between values. From the UDN: After using the feature a bit more we also noticed tha ...

[Stall] AudioMixerSourceManager::FlushCommandQueue when opening editor for asset

UE - Audio - Apr 7, 2022

Live issue. Stall occurring for some users in the 5.0 Release. Currently hit 577 times by 500 users as of 2022-04-29 No specific project occurring on ...

Asset localization does not work properly for Paper2D related assets such as Flipbook

UE - Foundation - Mar 18, 2022

This issue is resolved by changing Paper2D's LoadingPhase to PostConfigInit, but this is a workaround. We suggest a better long term fix via AssetRegistry changes (see comments). In the default la ...

[CrashReport]UnrealEditor-Bridge!void TSparseArray<TSetElement<TTuple<FString,AStaticMeshActor *> >,TSparseArrayAllocator<TSizedDefaultAllocator<32>,FDefaultBitArrayAllocator> >::Empty(int) [SparseArray.h:366]

Quixel - Mar 14, 2022

Generated from CrashReporter Error Message: Assertion failed: IsValid() [File:D:\build\++UE5\Sync\LocalInstall\Engine\Source\Runtime\Core\Public\Templates\SharedPointer.h] [Line: 1008] ...