From a Draw Material Triangle you cannot use a Material calling vertex color and the provided Vertex Color Pins to yield color on the HUD drawn triangle. It will always appear White. [Image Remove ...
If the user changes the tint color of the throbber widget the color of the widget does not appear to change. ...
Setting foreground color for text in a text box does not appear to work. The foreground color of the text does not appear to change when set to something other than the default via blueprints. Not ...
If you add a comment to an Event graph Blueprint and change the comment color, the bubble should not change colors unless the Color Bubble detail is checked. I have included photos to better show ...
User reports when creating a project and changing the folder colors in 4.6, then opening the project in 4.7/4.7.1, the folders go back to their default color. Users have also reported this happenin ...
This is something that needs to be solved at the color track level in sequencer, we need to be showing current values in place of 0,0,0 for the things that are not animated. When animating just the ...
When using the merge actor tools with Vertex colors painted on, the resulting mesh will have those colors distorted. This issue occurs only with the resulting static mesh. This issue is a regression ...
Making changes to the "Color Vision Deficiency Preview Type" under the "Editor Preferences" does not change the Color Vision Preview. Regression: Yes Works in: 4.16.3-3561208 Does not work in : ...
When using PerInstanceRandom in the foliage material, the foliage in the editor preview has incorrect "broken" color. In the game preview, color shows up correctly. Reproduced in 4.19.0 CL 3944462 ...
Viewport option: Show>Advanced>Vertex Colors doesn't display the vertex colors for a Skeletal Mesh. This viewmode works fine for Static Meshes. There is also no option to display the Vertex Colors ...