Audio/Video out of sync after seek

Media Framework - Jan 29, 2018

There is an issue that sometimes occurs when using the seek option in the media player while the Decoder is set to WMF. When this happens the audio desyncs from the video and for the rest of the vid ...

Linux crash upon opening maps in Soul: City content pack

UE - Graphics Features - Jan 29, 2018

Opening the maps from the Soul: City asset pack on Linux causes a crash. This seems to be rendering related. It was originally reported as a Vulkan specific issue but we've reproduced it without Vul ...

DefaultEngine.ini Configurable Variable change ignored in Standalone (may be a compilation manager issue)

UE - Gameplay - Blueprint Compiler - Jan 29, 2018

If you change a configurable variable's default value in DefaultEngine.ini, the change will be ignored in Standslone mode until you compile and save the variable's blueprint. This causes inconsiste ...

[CrashReport] UE4Editor_Landscape!FLandscapeVertexFactory::GetStaticBatchElementVisibility() [landscaperender.cpp:1503]

UE - LD & Modeling - Terrain - Landscape - Jan 26, 2018

No user comments in crash group ...

[CrashReport] UE4Editor_D3D11RHI!TRefCountPtr<FRHIResource>::operator=() [refcounting.h:103]

UE - Graphics Features - Jan 26, 2018

No user comments on crash group ...

[CrashReport] UE4Editor_Engine!FExpressionInput::Connect() [materialshared.cpp:129]

UE - Graphics Features - Jan 26, 2018

User comment from crash group:Saving a material layer blend asset. ...

[CrashReport] UE4Editor_Engine!FLightCacheInterface::GetLightMapInteraction() [scenemanagement.cpp:642]

UE - Graphics Features - Jan 26, 2018

No user comments in crash group ...