There were some font regressions in 4.16 that we've since fixed (CL# 3456916 and CL# 3425681). These are affecting live users so we should get them into the next 4.16 build. ...
This issue did not occur on Windows at the same CL. This was originally being tracked by [Link Removed] but after initially testing the fix for that JIRA, this particular issue persisted and it was ...
Lighting only affects tilemaps from one direction. Found in 4.19 CL# 4033788, 4.20 CL# 4369336, 4.22 CL# 4435744 ...
Changing levels with ClientTravel() breaks ability to activate sequence. Client Travel API: [Link Removed] Confirmed in 4.22 MAIN at CL 4503321 ...
Scene Capture regression when used with VR. Confirmed in Main @ CL 5172170 Tested with Rift Flipped VR Preview window is a known/fixed issue ...
Animating a HISM along a spline when many other HISMs are present will result in a crash in 4.22. Confirmed in 4.23 MAIN @ CL 5291468 ...
Screen aligned particles with very low velocity will squash in 4.23+ (No squashing in 4.22) Confirmed in 4.25 MAIN at CL 10333042 ...
4.22 is working On Mobile sometimes Modulated Shadow is useful for Cast custom color and value Shadows on Unlit objects(custom celshading for example) ...
A licensee has also recommended a fix for this issue, please see the UDN link for details. Example renderdoc capture of the issue can be found here - [Link Removed] ...
A workaround was provided for the user, to use 'Set Attach End to Component' nodes during BeginPlay. While this fixes the issue in gameplay, the editor preview no longer syncs with gameplay. ...