This problem only occurs when the fixed frame rate is 30 and the Sequence Lenngth of the loop animation is 1.66667. If turn off the fixed frame rate setting, it will behave as it should. ...
Poor Performance when selecting an Actor track with baked transform keys ...
Spawned Actors are duplicated and remain visible at actor origin ...
Right Click>Render Shot does not enable "Use Custom Start/End Frame" ...
The problem is in the function with signature "ULevelStreaming* GetLevelStreaming(FString SafeLevelName, UWorld& World)" within LevelSequenceActorSpawner.cpp at line 30. The problem is with the Safe ...
Undo when modifying a single channel causes Entire Actor track to be selected. This is problematic when you're trying to modify just the X, Y, or Z channel in the Graph Editor. ...
Camera jitter when using Crane Rig with a Cine Camera that is using the Look At Functionality ...
Simulating in editor during runtime rendering causes an assertion to fail after rendering is done. Repro Rate: 4/4 Tested this in //UE4/Release-4.27 @ CL#18319896 and the issue did not occur there ...
When triggering overlap events with a Static Mesh using Complex Collision as Simple, the overlap Begin and End events will be triggered rapidly in sequence. Changing to Default collision will fix t ...
4.17 does not allow for camera import. If multiple cameras are imported into sequencer, all cameras Current Focal Length change to match the newest imported camera. Mentioning Jira: [Link Remove ...