When translating a retainer box in an UMG animation the scale of the retainer box is also affected. Attached is a 4.23 example project. Found in 4.24.3 CL#11590370 Reproduced in 4.23.1 CL#9631420, ...
The button used to toggle a localization preview in the UMG designer tab does not appear to have an effect on any of the text in the designer tab. ...
The reason should be in FMaterialShader::GetParameterCollectionBuffer , Scene is nullptr and cached value GDefaultMaterialParameterCollectionInstances ** doesn't update. ...
This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Access violation - code c0000005 ( ...
Widgets are not getting proper input when a game is first launched. Until the player clicks in the window at least once, widgets will not respond to any hover events and the first click will not hav ...
The option to bind to a delegate does not appear when the desired property is in an array. ...
When using the web browser widget, it appears that some mouse input is ignored. In this example the handles that were working in previous versions of the engine are now ignored and do not receive in ...
The user is not able to replace the animation asset (sequence or composite) in a sequence player node with an animation composite by dragging the asset onto the node, even though an animation compos ...
We don't currently multiply by the parent widget's color and opacity when calculating the color and opacity of a text block's outline. Since color and opacity are precalculated before the outline is ...
Looks like we are hitting a check when you try and change the default widget class for this. ...