Static Bool Parameters not Visible on Material Instances by Default when passed through a Quality Switch Node

UE - Graphics Features - May 4, 2016

When feeding a 'Static Bool Parameter' through a 'Quality Switch' node within the material editor, the material instance for said parameter does not appear until the 'Params' button is enabled. If ...

Physics Constraint angular visualization are missing in 4.11

UE - Simulation - Physics - Apr 14, 2016

Physics Constraint angular visualization are missing in 4.11 This is a regression User Description: Since 4.11 angular constraints of the physics constant are not shown in the viewport. In 4.10 ...

Deleted custom event restricts name use on other fucntions/variables

UE - Gameplay - Blueprint - Jun 17, 2015

If a custom event has been deleted, the name used on that custom event will not be able to be used on other functions/variables. This can be seen on the video posted here; [Link Removed] ...

Adding special characters into the BundleDisplayName or BundleName causes packaging error

UE - Platform - Mobile - Mar 3, 2016

Packaging a project for iOS that has & in the Bundle Name causes an error to occur during packaging. IPP ERROR: Application exception: System.Xml.XmlException: An error occurred while parsing Entit ...

User can click through Notifications

UE - Editor - UI Systems - Slate - Oct 27, 2015

BRANCH: //depot/UE4-Releases/4.10, but also current Main DESCRIPTION: When there is a notification up, such as launch on, the user can interact with the editor through it. *User shows video of the ...

Unselecting (As pin) Blend Space causes AimOffsetBlendspace Node to Become Inoperable

OLD - Anim - Aug 10, 2015

Unselecting "(As pin) Blend Space" in the Details panel causes AimOffsetBlendspace Node to become inoperable so that it will need to be replaced altogether. *See attached screenshot. ...

Crash on play when AIPerception Senses Config element is set to "sense config" options

UE - AI - Sep 18, 2015

Setting AIPerception component Senses Config to AI Damage / AI Prediction / AI Team sense config will cause the editor to crash on Play. This may be related to [Link Removed] Crash Reporter [Link ...

Real-Time Collision for Spline Mesh Not Working in Packaged Game

UE - LD & Modeling - Terrain - Landscape - Feb 23, 2016

When attempting to dynamically set the collision of a Spline Mesh component, the collision settings are not kept in a packaged game. Found in 4.10.4. Reproduced in 4.11 Preview 6 and Main CL 28772 ...

Lights placed in a Layer that are hidden will not be visible in PIE

Tools - Sep 9, 2015

Placing any lights in a Layer and marking as hidden will not render when PIE. Layers should only be editor only, even if marked as hidden. Also test in MAIN CL-2685425 where this is showing the sa ...

Crash in Forward Renderer DX11 RHI Impl when using VR PIE

UE - Platform - XR - Dec 4, 2016

// enforce color target is <= depth and MSAA settings match if(RTTDesc.Width > DTTDesc.Width || RTTDesc.Height > DTTDesc.Height || RTTDesc.SampleDesc.Count != DTTDesc.SampleDesc.Count || ...