There is no way to add a value to an Actor variable in a Data Table

UE - Gameplay - Blueprint - Jan 21, 2015

There is no way to add a value to an Actor variable in a Data Table. Currently, Structs accept Actor as a variable type, though no default value can be set. If a Data Table is made from a Struct wit ...

Dragging the Translation Widget in Perspective Viewport on Mac in a second monitor does not translate the selected Actor

UE - Platform - Apple - Nov 11, 2014

Dragging the Translation Widget in Perspective Viewport on Mac does not translate the selected Actor, and when dragging is released the cursor is moved to the top left corner of the Viewport. Happen ...

FBX: Camera imports to Matinee with skewed position and rotation

Tools - Jan 21, 2016

When reimporting a .FBX matinee Actor, the X and Y axis of the animation are interchanged. ...

Editor shortcuts can cause conflicts with input bindings (PINW)

Tools - Apr 9, 2015

Edit MattK: I think the simplest and safest solution to this is to simply prevent all input from leaving a running play in editor viewport. A user wants to bind CTRL key to crouch, and when they u ...

More clarity for error when spawnables reference level actors

UE - Anim - Sequencer - Jun 20, 2016

More clarity for error when spawnables reference level actors I believe this error is expected as spawnables shouldn't reference level actors, but if not, we can convert this to a bug to resolve th ...

The 'Console Variables' option does not Output an HTML file

Tools - Aug 23, 2016

No HTML file is created when using the newly added 'Console Variables' help menu option. This option is the same as entering 'Help' into the console command window. Neither of these options produce ...

Bilinear Filtering creating Artifacts on Edges of Paper2D Sprites

UE - Gameplay - Paper2D - Aug 23, 2016

A user is reporting some artifacts on the edges of his sprites when using bilinear filtering for the texture settings. These artifacts do not appear when using the Paper2D texture settings (Nearest ...

Atmospheric Fog ignoring Hidden Actors option within SceneCapture2D

UE - Graphics Features - Sep 7, 2016

Atmospheric Fog is still being rendered within Render Targets using the 'Hidden Actors' option within a SceneCapture2D actor/component. The show flags for the actor work for Atmospheric fog and oth ...

Spline components no longer have static/movable option

Tools - Nov 5, 2015

Spline components cannot be set to static/movable in blueprints. ...