Using multiple SceneCapture2D with DLSS Enabled crashes UE

UE - Rendering - Graphics Features - Nov 22, 2024

A licensee is reporting a crash (or rather a check fail) in Sceneview.cpp which happens with when a SceneCapture2D is used with DLSS enabled. He has a fix, and wants to share it with us for integrat ...

Interchange framework is bypassed on the second attempt after a failed import

UE - Editor - Content Pipeline - Import and Export - Jul 14, 2025

Hello! We have encountered a bug with the Interchange pipeline. When an interchange texture import is cancelled due to non-power of 2, and then the same texture is imported again without any change ...

Spline mesh deform breaks WPO when used with Nanite meshes

UE - Graphics Features - Nanite - Oct 13, 2025

Nanite spline meshes deforming along the world normal vector do not use the same world normal as a non-Nanite spline mesh. This results in inconsistent behavior between Nanite and non-Nanite spline ...

Building in VS fails if Application.ico is missing

UE - Foundation - Core - Mar 25, 2015

When building a project in VS, the build process will fail if Application.ico is missing from the /Build/Windows/ folder. User reported seeing this when checking in/checking out a project on differ ...

Asset with child actor component (documentation actor) crashes upon level load

UE - Gameplay - Jan 18, 2016

Adding a child actor component of type Documentation Actor to a blueprint, then adding that blueprint to a level and saving will cause the editor to crash upon re-opening the map. CrashReporter: N ...

Converting a landscape to blueprint crashes editor

UE - Gameplay - Blueprint - Sep 17, 2015

Converting a landscape to a blueprint immediately crashes the editor. Frequency: 2/2 ...

If Master Pose Component is occluded, all target components stop animating

OLD - Anim - Aug 18, 2015

When using "Set Master Pose Component", child components only animate for a few seconds if the Master Component goes out of view of the player camera. In the attached project, the master pose compo ...

Using the 'Show Only Selected' Option with Grouped Actors Selected in the Viewport Still Hides the Grouped Actors

Tools - May 18, 2015

When selecting grouped actors within the viewport and attempting to use the 'Show Only Selected' visibility option from the right-click menu, the actors will be hidden. It is only when you select th ...

Noise Material Expression is rendering outside Min and Max Range with High Position Values

UE - Graphics Features - Mar 31, 2015

The Noise Material Expression is rendering values well outside the Min and Max Range set in the Expression node. Also Reproduced in Main Promotable-CL-2469752 Alerted the user to suspicions and su ...

Instanced Static Meshes Incorrect Normals when Scaled Non-Uniformly

UE - World Creation - Worldbuilding Tools - Foliage - Apr 2, 2015

When comparing the World Normals of an Instanced Static Mesh being scaled non-uniformly to that of a regular Static Mesh, their normals do not match one another. I have attempted to look over the d ...